DescriptionBuild, share, and play community-made games with a modern C# editor on a Source 2âbased creation platformâone-click play, multiplayer, and exportable standalone releases.
GenreAction, Building, Casual, Sandbox, Game Development
The random drop reward system was pretty opaque. You didn't know why you didn't get your drop, you didn't know how close you were, you didn't know what you needed to do. So I've added a progress thing to the menu to make that more clear.
...
A new update has been released, you can view the full changes on our blog post.
Package Flair
The package tiles can now show more information about the package. by overlaying an icon on top. We're calling these flair, like in Office Space. Right now we supply these types of flair:
Workshop Approved - a clothing item that has been accepted
Updated Since Played - this game or map has been updated since you last played it
A new update has been released, you can view the full changes on our blog post.
Welcome Screen
As referenced in last week's analysis of the Steam Reviews, there are a lot of misunderstandings of what s&box is and what it isn't. We haven't done a good job of explaining ourselves on the game side. It feels like we have done a good job of explaining ourselves to developers, but have trood in a bunch of dog shit when explaining it to gamers.
...
A new update has been released, you can view the full changes on our blog post.
AI Thumbnails
I've been making a lot of changes to our Workshop so we can identify and discourage the AI Slop.
Our moderators can now mark packages as having AI thumbnails, which will reduce their prevalence in lists and searches. I can understand why people would want to use AI to generate these thumbs, since it makes generating them easy and fast, it does have the massive downside of making everything look like...
Looking for a different game?
Scroll through a list of games we support