DescriptionBuild, share, and play community-made games with a modern C# editor on a Source 2–based creation platform—one-click play, multiplayer, and exportable standalone releases.
GenreAction, Building, Casual, Sandbox, Game Development
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-07-22AnimGraph 2
We've released the first version of AnimGraph 2 onto a separate branch on Steam this week. We invite developers to try it out and provide feedback in its early stages.
You can get access by switching to the animgraph2 branch.
Set To GameObject Bounds
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A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-07-15-4d62b783Talking NPCs
Adds subtitles and lip sync to sound files. This is kind of how HL2 did it, except better.
Open VideoSound Import Settings
Adds import-time processing options to sound compiles, driven from the sound's .meta and applied by the native sound compiler:
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Previously, you were able to publish a single asset to our workshop, you'd be able to add code and use your own components. However, you weren't able to use the game's code, just stuff from the engine. This week, we've added support for these addons to target games. In your addon, you must set the "Target/Parent Game" field in Project Settings to make use of...
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-06-24More Discovery
The menu home page has been updated with a couple of discovery moves. First of all we have a social feed on the right. This will show your friends interactions with the game (if you have any, and if their profile is not set to private in Steam). Then we have a spotlight on the top left, where we can highlight one or two games. We plan to use this to highlight...
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-06-17Mini Motors
We're going to be making a bunch of small scoped, polished, fun games. The first of many is Mini Motors - we've worked on this as a small team of a few people over the last 2 weeks, start to finish.
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The random drop reward system was pretty opaque. You didn't know why you didn't get your drop, you didn't know how close you were, you didn't know what you needed to do. So I've added a progress thing to the menu to make that more clear.
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