A small stability and bug fix update for you today.
Bug Fixes
Wave Spawner received additional safety checks to prevent rare issues with enemy spawns.
Stability
Fixed an issue that could cause resource leaks during loading, which in some cases could lead to crashes or degraded performance over longer sessions.
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Hello Adventurers!
We have a fresh update going live today covering some quality-of-life improvements, a handful of bug fixes, and a couple of crash resolutions that have been on our radar. Read on for the full breakdown — and make sure to stick around for a peek at what's coming next!
Hello everyone!
We have a new update for you today with a focus on character control, balancing, and some technical adjustments.
Official Merchandise Store
The official Chasing Carrots shop is now live! If you'd like to support the team or check out some gear, you can find it here: 👉
https://chasingcarrots-shop.fourthwall.com/Future Development
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Greetings, Visitor of the Halls!
We updated the game with regular bug fixes and improvements. The full list can be found below.
At this time we are working on also updating the consoles with all the bug fixes from the past weeks. Additionally we'll be working for another update with more fixes and improvements before the Holiday season hits us.
Changelog 2025-12-04
Adding missing "Area" stats to Radiant Aura ability.
Fixing Blood Catcher and Twisted Chaplet Regeneration variant.
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Hello Adventurers!
Having the most important issues fixed we'll shift to a more steady and focused approach on fixing more issues and patching some kinks out while we are continuing with general development.
This update is focusing the Bogland contents, but the future patches will also fix and improve the base game. If you are also playing on consoles: Please note that we'll do fewer, bundles patches on consoles to have more time to properly test console versions. The next console update should...
Before the weekend arrives we prepared another small update improving the game. We'll continue with the bug fixes and improvements over time while working on future content.
Patch Notes
[All] Fixing an issue where in-run unlocks would persist between runs, messing up Traits and Abilities.
[All] Fixing an issue that would make pointer disappear when collectables like the Hand of Greed or Potions would be too far away.
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