PatchBot will keep your Discord channel up-to-date on all the latest Halls of Torment patch notes.
We are sorry for our Japanese players, we've accidentally patched a Japanese localization test into the game that made the text broken on Japanese systems. We've reverted this and fixed some other issues along with it!
It’s time for the Chambers of Dissonance to open its gates. Face new dangers from the depths of the halls and meet new heroes. With this update we are closing in on the finale.
We’d like to thank everyone who helped us with their feedback on the experimental branch. It allowed us to eliminate most of the kinks for this update. Now is the time to make it available to all players. If you have completed quests on the experimental branch, the achievements should unlock on...
We wish you all a happy new year! Since last week we are back actively on development and a small update is ready for today with some new ability upgrades and bug fixes.
This will be the last update before the next major content which will include two new characters and a new stage.
The (hopefully) last update for the year has arrived. It’s another small package with smaller improvements, item variations and new Ability options. Aside from that we also have done a technical change, upgrading the engine to Godot 4.2 and adding some additional structural changes for faster loading and better memory management.
Over the weekend some bugs appeared that required squishing. These fixes will solve some problems you may have encountered with the latest patch. Please restart Steam in case you can’t see today’s date in the main menu.
We have another small content update for you!
In this patch we’re addressing the more defensive items, trying to make them more interesting, relevant, and balanced against what you can get out of them compared to traits.
Level 5 Progress
We are making steady progress on the 5th world, but since this will be all new with a lot of new enemy types, animations, and gameplay features, it will all take a bit longer to cook. Currently, we do not expect this to be finished...