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Update Squad 4.2 will include and focus on the upgrade of the game engine to Unreal v4.27, improvements to the visuals of the US Army faction (new uniforms & character models), a new map layer (Mutaha Seed v1, USMC vs RUS), new emotes introduced to the game and many more bug fixes, improvements, and optimizations to the game.
Check out the full detailed list of new features and changes down bellow.
System & Gameplay Updates
Squad Hotfix 4.1 is now live! It focuses on fixing a few issues that came with the PLA faction, some drought on a few maps (water refusing to appear), and an update of the SDK to 4.1.
Check out all the list of changes below:
General Bug Fixes
The update 4.0 will see the introduction of the new People’s Liberation Army (PLA) faction, including mainland China’s land, sea, and air forces. This includes new combined arms faction features: seven new vehicles, fifteen unique weapons & deployables, and a JH7A rocket strike Commander ability. In addition we have included a number of fixes and quality of life improvements into the update as well.
We have deployed hotfix 3.5 to address the unintentional player kicks issue and some fixes that needed to be implemented to the Harju map. Please notify us if you encounter new issues on Squad 3.5 in our Technical Report Thread.
Thank you so much for your patience and support, they mean so much to us!
The v3.4 update will focus on small bug fixes and gameplay improvements on many fronts, including soldier kits, weapons, turrets, vehicles and buildings among others. We also persevere in our efforts of optimizations to the game, going over its various maps once again. Finally, the addition of the map Harju will add a war theater in Finland for you all to experience again or anew!
Changelog & New Features
Added a new map, Harju:
We will be shortly deploying hotfix 3.3.1 for Squad to address issues that made their way to the game with the latest update. We felt that these bugs were impacting the game experience and needed to be addressed sooner rather than later. This fix will address two issues: