Reverted rendering changes in 0.2.0f that could result in other cases of black screens or missing lighting.
This fix is client-side and require restarting your client to receive the fix.
Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes.
Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points.
Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs.
Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes.
These fixes are client-side and require restarting your client to receive the fixes.
This patch adds support for respeccing ascendancy classes, atlas bookmarks, new stash tab affinites, changes to charms and totems, as well as many other improvements and bug fixes.
Respeccing Ascendancy Classes
Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
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The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.
Fixed a bug where ongoing life-per-second costs didn't realise you couldn't pay them when the Lich's Eternal Life notable prevented life from changing.
In Endgame Maps with Bosses, if you now die after defeating the boss it will no longer create a new area and remove all the other content. It will instead respawn you at the previous checkpoint within the same area.
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