DescriptionFast-paced isometric action RPG focused on deep character build customization through skill and support gems, a massive passive tree, and cooperative loot-driven endgame content for up to six players.
GenreAction RPG, Hack and Slash, RPG, Isometric, Loot, Online Co-Op
Fixed a bug where the quest Mirror of Delirium would fail to place the initial Delirium Fogbank if you had previously completed a Simulacrum in party play.
This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.
Fixed a bug where the Sulphite Stalagmites, Kin Totems, and Dormant Burrower were not correctly applying their rarity or Monster Potency to monsters in Grand Expeditions.
Removed a hidden 50% increased Monster Rarity per Remnant completed in Area modifier that applied to Grand Expeditions.
The Gaining Traction Expedition Atlas Passive now provides 50% increased Monster Rarity per Remnant Completed in Area. This will visually display as 25% until a future patch.
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Fixed a bug where the Grand Expeditions have +1 Area Level from The Quest Continues Expedition Atlas Passive was not functioning correctly.
Fixed a bug where Verisium Remnants would visually display that they still would add Runic Modifers to future Remnants with the Nothing option selected for the Double or Nothing Expedition Passive Skill.
Fixed an issue where items under lockout period in Merchant Tabs could be lost if someone travelled to your hideout to buy the item but did not complete the purchase. We will investigate restoring the items in the future if possible.
Fixed a bug where buying a stack of Liquid Verisium would only grant you one item.