Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos.
Fixed Simulacrum Splinters not working with the Delirium Affinity.
Fixed a bug where unique belts could receive multiple charm slot implicit modifiers.
Reduced the amount of particle effects created by Shockwave Totem's slams.
You will need to restart your client to receive the client changes in this hotfix.
Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity.
Temporarily disabled the Vile Vulture as a Spectre.
You will need to restart your client to receive the fix for the Stash Affinity. The update for PlayStation and Xbox will be made available shortly.
Reverted rendering changes in 0.2.0f that could result in other cases of black screens or missing lighting.
This fix is client-side and require restarting your client to receive the fix.
Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes.
Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points.
Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs.
Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes.
These fixes are client-side and require restarting your client to receive the fixes.
This patch adds support for respeccing ascendancy classes, atlas bookmarks, new stash tab affinites, changes to charms and totems, as well as many other improvements and bug fixes.
Respeccing Ascendancy Classes
Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
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