NOTE: THIS PATCH WILL NOT BE LIVE UNTIL AUGUST 20, 2025 @8:00AM PT
Opening Context
Hello SUPERVIVERs! This week’s patch includes a full visual update for Arena maps, some hotly requested Armory features with Duplicate Protection and Per-Hunter Item Favorites, a whole avalanche of Hunter balance changes, along with the release of Mercury, our latest addition to the cast! Read on!
Hunters
Mercury
Mercury is a new Controller addition to the roster.
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Beat the heat by cooling off with the SUPERVIVE Summer Pool Party! From 8/12 6pm PT to 8/28 6pm PT, you can earn rewards by playing games in the Breach or Arena. Placing higher gets you more points!
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NOTE: THIS PATCH WILL NOT BE LIVE UNTIL AUGUST 6, 2025 @8:00AM PT
Opening Context
Greetings SUPERVIVERs! Just last week, we released a major hotfix addressing a lot of your launch feedback, including increasing prisma gains and reducing armory crafting costs. Since the entire team has been focused on getting those changes out to you as soon as possible, this patch is on the lighter side, but we’re thrilled to welcome...
Aloha SUPERVIVERs - these are just the hotfix patch notes. If you want to read about our future plans for the game and general philosophy, you should read this dev blog! You may find we repeat some points here and there.
Damn, that’s a lot of content. Worth saying: this 1.0 feature rundown will not be a comprehensive changelist; rather, think of it as a “biggest systems changes” list of 1.0, with key features highlighted. Main reason we’re taking this approach is: almost everything has changed, so trying to do an exhaustive list of differences will confuse everyone. Also: we’ve been working at a mile-a-minute pace so extensive documentation was not a priority. So much has changed, so let’s all come...
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL JUNE 25, 2025 @ 8AM PT / 11AM ET / 5PM CET / 12AM KST
Salutations SUPERVIVERs - it’s time for a big list of bugfixes. I mentioned this last patch but we’re heads down polishing up 1.0 behind closed doors and it’s getting increasingly more complex to ship changes to the live build. There’s a technical explanation here (we’re working entirely off our 1.0 branch and integrating individual CLs to the live build), but the short of it is: you get bugfixes!...
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