NOTE: THIS PATCH WILL NOT BE LIVE UNTIL APRIL 16, 2025 @ 8AM PT / 11AM ET / 5PM CET / 12AM KST
Greetings SUPERVIVERs! We’ve been chasing down balance outliers from our recent Arc 2 update with several hotfixes in the past week, but we do have a new feature - Account Unlocking - in this patch (that many of you will not notice since you’re already level 850 or whatever)
Let’s dive in!
SALUTATIONS SUPERVIVERS. It’s a big day here in the skylands as we’ve got a new hunter, EVA, and TRIOS and a RANKED RESET along with a RANKED SPLIT - all of which promise to shake things up in dramatic and delightful ways.
There’s been a lot on our minds as we’re building toward a new SUPERVIVE 1.0, all of which I know you won’t read, so please hear it from executive producer Jessica ‘safelocked’ Nam.
Eva
Eva is a new Protector addition to the roster.
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Hello hello SUPERVIVERS and welcome back to another patch. This one might seem small in word count, but each line means a lot, so read everything! All of it!!! Thematically, I’d say our orientation is toward making the game and combat state of SUPERVIVE more intuitive, action-oriented, and appreciable. This is just step one toward that goal, and our next patch - the launch of Arc 2! - should feel like a significant evolution for SUPERVIVE, so stay tuned.
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Hallo SUPERVIVERs. Today’s patch is on the lighter side as we’re cooking on a number of changes that will have a large impact on the shape of the game. Does that sound vague? Maybe a little provocative? Good! Want to help out? You should join us on our Discord to get into our beta playtests and see what’s on the horizon. We’re excited for these changes, but just want to make sure they’re well-baked.
Anyway, enough about that, let’s do the patch notes.
Welcome back. We know things have been hectic with last patch’s massive set of structural changes, so this patch we’re focused on follow-up: listening to feedback, smoothing out economic imbalances, and continuing our work on mobility. Let’s get to it!
Okay this is one of the largest patches we’ve shipped, ever. And for good reason - there’s a lot of work to do as we rebuild the entire strategic layer of SUPERVIVE toward a brighter future. Speaking to the why: when we launched SUPERVIVE into open beta, we quickly saw that new players just didn’t know where to go or what to do in our more open-ended game. So we spiked some short-term changes like quests and the day 1 revival rules to try to expose the base game more quickly—which...
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