Achievement “Unreasonable uptime”: Fixed an issue where the achievement still required 60 seconds, even though it should be 30 seconds.
Achievement “Undercooked”: Fixed an issue where you didn’t get the achievement if you salvaged the Overclock.
Mission Goals: Fixed an issue where you had to complete 2 stages instead of just 1 while activating B0b-33 no more than 2 times. Also B0b-33 now only activates if there is fuel.
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Hello Miners!
Today, we released a tiny security patch on Steam. Version 1.0.87p (same as the last version number)
Unity Technologies have found a security flaw in their engine that affects Windows, and todays update has that flaw patched out.
Unity says that they have no knowledge of anyone exploiting this issue, and no users have been at risk.
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As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming!
FeaturesNew Gate Missions Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud!
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Fixed an issue where controller input was too sensitive to long pressing, resulting in regular button push input registering as long presses, leading to player input feeling sluggish and unresponsive.
Fixed an issue where the select mutator screen could accept input during the loading screen, resulting in applying mutators and starting the dive multiple times
Fixed an issue where a level up could occur after aborting the mission
Fixed an issue where aborting the mission during the drop pod flow, would bug out hard, displaying the shop on top of the end screen
Fixed a null ref when trying to abort mission before a map was generated (i.e. from mutator screen)
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Last week, we dropped some tough news about ECS and Update 5. Your response? Surprisingly positive. You asked smart questions, gave thoughtful feedback, and kept the discussion productive.
To keep that momentum going, we opened a dedicated Discord channel for community questions. A lot of good ones came in, so we’re bringing some of the highlights here in a cleaned-up Q&A format. The answers come straight from Jacob, our producer on Deep Rock Galactic: Survivor.
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