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Deep Rock Galactic: Survivor

PatchBot will keep your Discord channel up-to-date on all the latest Deep Rock Galactic: Survivor patch notes.

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Latest Updates

Patch 3: Mid-game saves and more!

Features

  • Mid-game saving is here!

The game will now autosave when you enter the shop. If you need to end the game before finishing a run, it will resume at the beginning of your last shop visit. Improvements & Fixes

  • Optimized bullet trail rendering. This reduces the CPU load in bullet-heavy scenarios
  • We introduced additional levels to some of the upgrades in the upgrade menu, depicted with an extra ring in the screenshot below ...

1.0 Patch 2 Hotfix 1

Improvements & Fixes

  • Achievement “Unreasonable uptime”: Fixed an issue where the achievement still required 60 seconds, even though it should be 30 seconds.
  • Achievement “Undercooked”: Fixed an issue where you didn’t get the achievement if you salvaged the Overclock.
  • Mission Goals: Fixed an issue where you had to complete 2 stages instead of just 1 while activating B0b-33 no more than 2 times. Also B0b-33 now only activates if there is fuel. ...

Security hotfix

Hello Miners! Today, we released a tiny security patch on Steam. Version 1.0.87p (same as the last version number) Unity Technologies have found a security flaw in their engine that affects Windows, and todays update has that flaw patched out. Unity says that they have no knowledge of anyone exploiting this issue, and no users have been at risk. ...

Patch 1.0.87p - Gate Rework!

Hello Miners,

As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming! Features New Gate Missions Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud! ...

Hotfix 1.0.62p

Fixed an issue where controller input was too sensitive to long pressing, resulting in regular button push input registering as long presses, leading to player input feeling sluggish and unresponsive.

Update 4 Hotfix 2

Fixed an issue where the select mutator screen could accept input during the loading screen, resulting in applying mutators and starting the dive multiple times

  • Fixed an issue where a level up could occur after aborting the mission
  • Fixed an issue where aborting the mission during the drop pod flow, would bug out hard, displaying the shop on top of the end screen
  • Fixed a null ref when trying to abort mission before a map was generated (i.e. from mutator screen) ...