##### Hey Everyone,
Welcome to the patch notes for Hotfix
#50 (1.5.3). It is now going live on Steam and it will shortly follow on our other platforms.
###### Bug Fixes
Fixed an issue where the Psyker ‘Kinetic Flayer’ talent incorrectly triggered on non-valid enemies.[*]Fixed an issue where the Psyker ‘Warp Unbound’ talent did not properly prevent a Perils of the Warp explosion when using Force weapons (e.g. Force staves).[*]Fixed an issue where the text in the Sacrifice weapon screen...
##### Hey Everyone,
Hotfix
#49 (1.5.2) is now live on Steam and it will shortly be live on our other platforms.
###### Changes
Added Penances for completing the Rolling Steel mission and for completing Operations missions.[*]Added a shortcut to the Party Finder menu from the mission board.
##### Hey Everyone,
Our latest hotfix
#48 (1.5.1) is out now on Steam and it will shortly launch on our other platforms.
Miscellaneous Fixes
Fixed a crash occurring when enabling FSR 3.1 frame generation without upscaling.[*]Fixed a crash occurring when applying the ‘Pierce’ Blessing to the Ogryn Kickback and Rumbler.[*]Fixed a crash occurring when using a controller during discard and ending up having no pre-selected weapon when going back on the screen.[*]The max potential stats...
##### Heyo Everyone,
Welcome to PART 2 of the patch notes.Part 1. Part 2. Part 3. Part 4.
##### Weapons
##### Weapon Changes
###### Thunder Hammers
The Thunder Hammer family of weapons suffered for being over-specialized into the Monstrosity-removal niche, while being very underwhelming against most other threats and in general failing at keeping up with the increased intensity of high difficulty missions.
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##### Heyo Everyone,
Welcome to PART 1 of the patch notes.Part 1. Part 2. Part 3. Part 4.
Welcome to the Unlocked and Loaded update! We’re excited for everyone to get their hands on this one. Here are the patch notes for the update. It just went live on Steam and it will shortly be live on our other platforms.
...
##### Heyo Everyone,
Welcome to PART 3 of the patch notes.
(I will update this with the remaining parts after they're published.)
##### Classes
###### Psyker
When we started overhauling the Classes for Patch
#13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.
...
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