Patch 14.7 is a lighter balance patch for Cyber City that's competitively minded, as it will be played across multiple competitions, including our final Cyber City Tactician's Crown (July 11 through 13th). While the changes may be light for Cyber City, we've also got substantial adjustments for Double Up with the goal of reducing three-star 4-costs. Our other modes continue to pop off as well, with balance updates for Pengu's Party and Revival: Remix Rumble alike!
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Welcome Remix Rumblers, Pengu’s Partiers, and Cyber City denizens alike!
We’ve got a patch full of ways to play TFT with changes from our Revival all the way to Tocker’s Trials and, of course, live! Let’s get to it. Rodger "Riot Prism" Caudill Katie “Riot Ukime” Guo
Item Updates, Revival: Remix Rumble changes, and more—let's get the download.
14.5 is a smaller balance patch for Cyber City, but it brings a larger item update that replaces several core items and moves some core item fantasies into the Artifact space (with more power). These shouldn't impact your build paths too much, but to help with the transition, give the Items section a read. Rodger "Riot Prism" Caudill
Are you a Hacked shop, or am I just high-rolling with my readers!?
14.4 brings Loot adjustments, balance changes, and RNGolem to make (or break) your board. Our goal is to lift the comps that aren't working while hitting the balance outliers (Brand/Strategist, TF, etc) from 14.3. With that, let's get into it! Katie “Riot Ukime” Guo
Rodger "Riot Prism" Caudill
Welcome to our first patch of Cyber City!
Balance issues experienced are part of the Cyber City hacker aesthetic!
If only it were that easy… Patch 14.2 is our first big balance patch of the set. We're focused on stabilizing the meta with number adjustments, saving reworks or major adjustments for 14.3. We're also reducing the resource inflation that the set's mechanic, Hacks, brought into the city, which will help lower-cost reroll strats be more competitive with capped out 4- and 5-cost-heavy...