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Latest Updates

Hotfixes

Hotfix 5

  • Fixed Artist DLC frames not deployable on boats
  • Fixed Sunk player boats arent killing doors
  • Fixed "Failed to create agent because it is not close enough to the NavMesh" spam
  • Fixed Mannequin has raised and lowered paintball overall hood at the same time
  • Fixed Mannequin paintball overalls are always orange ...

Naval Update

PLAYER MADE BOATS Player-made boats are here, providing a new way to explore the seas, including the Deep Sea! Place the new Boat Building Station deployable in the water and get building with your shipmates! Use the new Boat Building Plan to construct your dream boat, utilising a new set of boat-specific building blocks. Add a steering wheel, anchor, sails, engines, planks, ramps and cannons to complete your vessel and head off into the Deep Sea! ...

Surviving 12 Years

12 YEARS Servers are now wiped and Santa is packing up and clearing out the bodies, but we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off, which is why this blog is lighter than usual, but we're looking forward to the journey ahead in 2026! Last month, we celebrated Rust's 12th anniversary, marking an incredible journey. The game continues to experience year-over-year growth, which is quite remarkable for being 12 years old. Rust is now bigger than...

Pivot Or Die

PROGRESSION CHANGES Continuing from last month’s controversial Meta Shift changes and our push to make meaningful experimental changes to Rust’s progression, this month we’re taking things a step further. By making progression easier! Wait, what? Bear with me. ...

Meta Shift

BLUEPRINT FRAGMENTS The current progression meta has grown stale, moving too fast and becoming too easy over the years, with scrap inflation and scrap being everywhere. We don't believe this has been overwhelmingly negative, but it has detracted from world PvP, especially in and around monuments, and we want to experiment more with progression. This is experimental step 1: ...

Maintenance

This month’s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We’ve been working through community feedback to smooth out some of the more persistent issues and make everyday gameplay feel that bit better. Normally, if bugs persist for several years, there’s usually a good reason for that, whether it’s being difficult to reproduce or requiring a lot of work to resolve. ...