This month we're adding new weapons, firstly filling a gap in the weapon lineup, the Handmade SMG is unlockable near the end of the T1 tech tree.
While it lacks accuracy and raw damage, it compensates for this with sheer volume, letting players unleash a hail of bullets. Skilled survivors can use it to stay competitive by timing their attacks and positioning themselves carefully, allowing for surprise bursts against better-equipped foes.
One of the emblematic locations from legacy Rust makes a comeback: Radtown.
We turned this monument from a bunch of blocky garage buildings, into a refreshed new gameplay space. We tried to preserve the proportions and purpose of each location while opening up new paths and adding way to improve the flow of movement and cover throughout.
Meet the Digital Clock, a new craftable item, a simple but powerful addition to your base's electrical setup.
When powered, it displays the current server time
Consumes 1 power
Available at the Tier 2 Workbench
Craftable for 100 Metal Fragments
The clock also allows you to set up alarms. When an alarm goes off, the power will pass through, allowing you to trigger any sort of circuit inside your base at specific times.
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This month, we're adding the Tin Can Alarm, a new primitive trap made from hanging tin cans.
Crossing its wire will trigger the trap and cause a loud clatter, alerting anyone nearby to your presence.
You can deploy it anywhere from your base to inside monuments. Use it strategically to cover access points and defend your positions.
Motorbikes can now be found at several monument locations. One is a single-person bike and one has a sidecar as well, where a second player can sit and use weapons.
These are relatively fast and nimble vehicles, useful for quickly traversing the map using low grade fuel. If damaged, they can be repaired with a small amount of Metal Fragments.
This month we're adding the Seismic Sensor, a new electricity-powered deployable.
When powered, it will listen for nearby explosions and send a power signal when detecting any.
You can configure its range from 1 to 30 meters (one foundation = 3 meters)
It will output a different power value depending on the type of explosion detected
A non-exhaustive list of power values from explosives:
1 power = F1 Grenade, Beancan
2 power = Explosive ammo, Satchel
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