BLUEPRINT FRAGMENTS
The current progression meta has grown stale, moving too fast and becoming too easy over the years, with scrap inflation and scrap being everywhere. We don't believe this has been overwhelmingly negative, but it has detracted from world PvP, especially in and around monuments, and we want to experiment more with progression. This is experimental step 1:
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This month’s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We’ve been working through community feedback to smooth out some of the more persistent issues and make everyday gameplay feel that bit better. Normally, if bugs persist for several years, there’s usually a good reason for that, whether it’s being difficult to reproduce or requiring a lot of work to resolve.
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HARDCORE REFRESH
Hardcore mode is making a comeback this month, bringing with it some community requested changes and a few new tweaks we've been planning for a while.
Our goal with game modes, such as Primitive and Hardcore, is to offer a fresh way to experience Rust, see how players respond, and try out different ideas. We don’t expect them to stay popular for long, usually just a couple of months. They’re not a major development focus or time sink, as most of the team is working on bigger...
As part of one of our long term goals of reducing friction for new players, we bring the party system to make it easier to connect to a server as your friends!
To invite friends to a party:
Open the friends menu (bottom right of the main menu)
One of the loudest bits of feedback we heard after last month's Jungle update: “I can’t find anything!” Fair. The jungle was a bit too good at being a jungle.
Wild hemp has been reworked with taller stalks and purple flowers, so you can actually see it against the overgrowth. (Player-grown hemp remains unchanged.)
More ore nodes now spawn throughout the jungle thanks to increased rock formation density and a general boost to ore availability.
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We've added the first new biome to the game since the original introduction of the procedural world generation: Jungle!
The jungle biome covers part of the temperate coastal (tier 0) area where new players spawn. The terrain in this biome is flatter than other biome, has a higher river density and thicker foliage.
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