Thank you all for your continued support and feedback!
Here's our new patch with some visual and gameplay updates, also bug fixes;
**Changelog**
- Added new Store and Storage expansions, new licenses can be purchased from the computer.
- Introduced new character models for Restockers and Cashiers.
- Added new customer and NPC models for more variety.
- Added new loan options.
- Store and Storage light switches can now be moved and placed anywhere.
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Thank you all for your continued support and feedback!
We’ve just released a small patch addressing some of the issues reported by our community.
**Changelog**
Updated room code UI to support longer codes.
Fixed an issue where restockers could carry two boxes when multiple vehicles contained boxes.
Fixed an issue that could cause save corruption on the client side after exiting an online session.
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We’re continuing to roll out updates to improve your multiplayer experience and address community-reported issues. Here’s what’s included in our latest patch:
**Changelog:**
- Added a corrupt save file check to the save system.
- Fixed an issue where some players could spawn under the city map at the start of the day.
- Fixed an issue where customer positions could appear out of sync for players joining rooms.
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Thank you again for your continued support during our multiplayer launch! We’re committed to improving stability and player experience, and we’ll keep releasing frequent updates to address reported issues.
Here’s our third patch:
Fixed an issue where game time could freeze due to corrupted online orders.
Fixed an issue where the “Next Day” prompt didn’t appear at the end of the day.
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**Thank you for your continued support during our multiplayer launch! **
We’ll keep releasing frequent patches to address the issues some of our players are experiencing.
Here’s what’s included in our **second patch**:
- Fixed an issue where closing the Wholesale Offer screen without selecting an option could cause loss of interactions until the wholesale timer expired.
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