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Experimental Hero Updates
The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Echo's kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained...
Feature Update: Replay Viewer Fine Grained Playback Controls
New Map: Kanezaka
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
Feature Update: Replay Viewer Custom Spectator Options