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PEAK

PatchBot will keep your Discord channel up-to-date on all the latest PEAK patch notes.

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Game details

  • Description Physics-driven cooperative climbing where mistakes are punishing — scavenge gear, manage injuries, and work with up to three friends to ascend procedurally changing mountain landscapes and reach the summit.
  • Genre Multiplayer, Online Co-Op, Co-op, Physics, Exploration, Adventure
  • Developer Team PEAK
  • Publisher Aggro Crab, Evil Landfall?
  • Release Date Jun 16, 2025

Latest updates

BETA PATCH 0.65.d

  • Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
  • Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
  • Significantly reduced the number of cases where Helping Hand would fail to be helpful
  • Fixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)

BETA PATCH 0.65.c

  • Fixed plastic not rendering on Airplane Food and Trail Mix
  • Fixed low-res meshes in Title screen
  • Restored broken Landcrab splash screen
  • Mesa campfire LODs reinstated
  • Pulled hidden spore shrooms back out of the ground in Roots
  • (Hopefully) Fixed all the invisible rocks in Mesa
  • Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
  • Map count temporarily reduced to 14 to improve patch sizes until build stabilizes ...

BETA PATCH 0.65.a

BETA PATCH COME GET YA BETA PATCH NOTES!

Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password playpeakbeta

A second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.

General Notes

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Patch Notes 1.64.a

This is just another small patch with some minor changes to map generation! Although most of our work continues to be on the final biome update, we'll be making some other updates in the coming weeks, prior to the final update, to address some pressing community concerns around game balance, performance, and mod support. Don't worry, we see your bug reports on Discord and are still working on them! We have some relatively big under-the-hood changes to the engine on the way as well, so the next big...

SMALL patch 1.63.a

IT'S A SMALL PATCH DON'T GET TOO EXCITED

Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch! And on the main menu you'll see a shoutout to Aggro Crab's new game :) people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! ...

SMALL patch 1.62.b

patch 1.62.b IT'S A SMALL PATCH DON'T GET TOO EXCITED

  • Added a new batch of maps for the daily rotation!
  • And on the main menu you'll see a shoutout to Aggro Crab's new game :)

*people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!   ...