PEAK IS NOMINATED FOR BEST MULTIPLAYER IN THE GAME AWARDS
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This might just be the biggest award either of us have ever been nominated for. We are absolutely stoked and so thankful for this community's continued support <3
Please consider giving us your vote at https://thegameawards.com/nominees!!
You can also vote for us in The Streamer Awards for Stream Game of the Year!! https://thestreamerawards.com/vote
Hey Scouts! The Roots weeks are almost over, and soon Tropics will be back in rotation on November 17th! In the meantime, we've got a big variety of bugfixes and optimizations for you!
BALANCE/GAMEPLAY CHANGES
The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck...
Hey scouts! Another round of small changes and fixes. We're continuing to look at feedback and bug reports for the ROOTS update so keep it coming and have a fantastic, zombie-filled weekend!
BALANCE CHANGES
If scouts have been infected by enough spores, your death timer still decays when carried. So, they can now turn into zombies while being carried by another scout!! Good luck!!
Added a tell on the Death Bar for knowing when a player has enough spores to become a zombie,
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ALRIGHT, what a day. Hope you've been enjoying the ROOTS!
We'll be continuing to balance things during the coming days, but the big immediate thing on our radar is tweaking the zombies' stats. We want them to feel properly terrifying for, well, a zombie, but they're clearly feeling like too much of a constant run-ender in the area and deserve to be nerfed a bit and show up significantly less often.
AT LONG LAST, our second Biome update has arrived!
Full patch notes can be found at the end of this post. Avoid it if you want to go in blind.
Delve into the ROOTS: a shrouded redwood forest infested by mushrooms and creepy-crawlies alike. This Biome replaces the TROPICS, and will be present in every run until November 17 - after which, future maps will rotate randomly between TROPICS and ROOTS.
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