DescriptionLarge-scale MMO combining realistic and accessible vehicular combat across air, land, and sea, letting players pilot thousands of historical and modern aircraft, tanks, and ships in coordinated PvP and PvE battles.
GenreSimulation, Vehicular Combat, Flight, World War II, Tanks, Naval Combat
A target filtering mechanic has been added to radio fuzes of some ARH and SARH air-to-air missiles — the fuze now ignores small targets like missiles if the launch was directed at a bigger target, like an aircraft.
Ground Vehicles
A bug that sometimes caused parts of destroyed vehicles, like a wheel, to remain in the air has been fixed.
A bug that caused a camera jerk at the end of a zoom animation when using zoom on a locked target has been fixed.
Ground Vehicles
A bug that caused ground vehicle gunsights to shake and jerk after being hit by an HE shell (either a direct impact or an impact next to the vehicle) has been fixed. Previously, this shaking could last for an extended period and hindered accurate return fire, especially if the vehicle was immobilized. Report.
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Tu-95M — the rate of fire of the turret gun AM-23 has been increased from 600 to 1250 RPM. Report. Source: Самолет Ту-95. Система пушечного вооружения (ПВ-23 Ту-95). Тех. описание.
Ground Vehicles
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J-11A, J-11B, AH Mk.1 Apache — a bug that caused the chaff to be normal caliber instead of large caliber has been fixed.
Interface
A bug that caused internal cannons and machine guns to be in separate categories with no localization in the selection popup for individual hardpoints in the secondary weapon preset customization window instead of in the “Cannons & Machine guns” category has been fixed.
A bug that caused thermals to activate each time the player switched to the targeting optics view has been fixed. Now the thermals only activate the first time the player switches to the targeting optics view and does not reactivate if the player turns them off. Report.
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