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Deadlock

PatchBot will keep your Discord channel up-to-date on all the latest Deadlock patch notes.

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Latest Updates

01-30-2026 Update

Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.

  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most...

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12-29-2025 Update

  • Bebop: Stamina increased from 2 to 3
  • Bebop: Stamina regeneration cooldown increased from 4.55s to 6s
  • Bebop: Bebop Health per boon increased from +46 to +52
  • Bebop: Sticky Bomb base damage reduced from 100 to 75
  • Bebop: Sticky Bomb T2 damage reduced from 63 to 60
  • Bebop: Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
  • Bebop: Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
  • Bebop: Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
  • Grey Talon...

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12-16-2025 Update

The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed

  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
    • Active Reload: Move speed reduced from 1 to 0.75
    • Backstabber: Move speed reduced from 1.75 to 1.5
    • Fleetfoot: Move speed reduced from 3.5... ...

11-21-2025 Update

[ General ]

  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.

  • They last for 18s on the ground. Duration increases by 2s per minute...

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10-24-2025 Update

• Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines). • Mystic Shot: Base damage reduced from 55 to 45 • Mystic Shot: Spirit scaling...

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10-02-2025 Update

[ General ] • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that... ...