DescriptionTeam-based third-person hero shooter blending MOBA objectives with fast movement and class-based abilities, where squads coordinate across lanes to capture objectives and destroy the enemy's patron.
Deadlock - Gameplay Update - 04-30-2026 - Steam News
[ General ] - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by...
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Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)