DescriptionExplore and reshape colorful alien planets using a Terrain Tool to dig, sculpt, and build; gather resources, automate production, and create modular bases solo or in 2–4 player co‑op while uncovering planetary mysteries.
GenreMultiplayer, Open World Survival Craft, Open World, Space, Survival, Exploration
Hey everyone!!! Joe here! The ASTRONEER team is back with another one of our monthly updates.
Where We Are
ICYMI: 2026 ASTRONEER development has been focused on monthly quality of life upgrades, bugfixes, and overhauls to existing content and systems that really needed it. We made a deliberate decision to lower the amount of new content going in, so we could set ourselves on a better foundation for the future of ASTRONEER as we get close to TEN YEARS of development. We have been making improvements...
We're following the trend of lengthy Patch Notes with another chunky one today. Aside from the list of bug fixes and improvements at the end, we want to give a bit of a deep dive into one particular improvement going into this update and go into some extra detail on others.
A lot of the Patch Notes this week are provided by the dev team, so they may be a bit more technical than usual. We are hoping that the additional context is helpful in understanding these subtle, but broad reaching changes.
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We have some lengthy Patch Notes today! In addition to the standard list of bug fixes and improvements at the end, we want to highlight and break down our first set of improvements for the Intermodal Terminal.
The in-game Intermodal Terminal Tutorial is a good reference point for identifying each of the components of this Megastructure.
June’s patch is now available to download, with fixes and improvements for you to review in the patch notes below. There’s also plenty of good progress going into our upcoming updates, including some of the Intermodal Terminal improvements we mentioned in our last Patch Notes.
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