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Latest Updates

Dev snapshot: Godot 4.4 dev 3

We are back with another big dev update with over 330 commits merged in the last few weeks! Contributors continue to work on amazing new things while we continue to merge our backlog of important features that missed the 4.3 cutoff. The combined result is a lot of great stuff compressed into a short amount of time. ...

Dev snapshot: Godot 4.4 dev 2

It’s barely been a month since the 4.3 release, but we had so many goodies queued up in the PR backlog that it’s been an early Christmas (or other gift-heavy holiday season) for contributors and testers. We merged more than 200 hundred PRs for the first dev snapshot, and just two weeks later, here we are with another batch of 350+ improvements for you to test and provide feedback on! ...

Godot 3.6 finally released!

After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. While most of the development focus today is on 4.x releases, enthusiasts have been busy improving the 3.x branch: fixing bugs, optimizing and increasing reliability, providing quality of life improvements, and adding new...

Dev snapshot: Godot 4.4 dev 1

This is the first dev snapshot for 4.4! During the beta and release candidate stages of 4.3, we accumulated a lot of PRs that were of great quality, but deemed too risky to include in 4.3. We have begun merging those PRs now and have quickly gathered a lot of changes that warrant a dev release! Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So please test this release well so we can be confident with the changes and release 4.3.1 with...

Godot 4.3

With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.

Looking back at the amount of blood, sweat, and tears that went into this one, we can almost guarantee that there's something for everyone in here.

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Release candidate: Godot 4.3 RC 3

Third time’s the charm! A few more regressions have been found and fixed thanks to our previous two Release Candidates for Godot 4.3, so we are now going for a third round to validate those last minute fixes. All issues and PRs which were still on the 4.3 milestone but not critical have now been retriaged and postponed, which means the release should be good to go! Of course we haven’t fixed all known bugs in the engine,...