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PatchBot will keep your Discord channel up-to-date on all the latest Godot patch notes.

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Latest Updates

Maintenance release: Godot 4.6.2

While the majority of our team continues to focus on development snapshots for Godot 4.7, we still have a commitment to maintenance releases for the latest stable version. Specifically, our release support policy promises active support until the successor’s first patch release, so there’s still room for yet more maintenance releases in...

Dev snapshot: Godot 4.7 dev 3

Following hot on the heels of the last snapshot, the third development snapshot for what will become Godot 4.7 is now out! This snapshot comes packed with some long-awaited features, some of which may transform the way you design GUIs in Godot. As always, we need as much testing as possible to ensure everything can be stabilized. ...

Release candidate: Godot 4.6.2 RC 2

Last week, we released our first Release Candidate snapshot for 4.6.2, and have since backported even more critical bugfixes. While we normally only need a single pass for maintenance releases, sometimes enough changes are integrated to warrant a second pass. So, once more for good measure: Godot 4.6.2 RC 2 is ready for general testing! ...

Maintenance release: Godot 4.5.2

While most users have upgraded their projects to Godot 4.6 by now, some have to stay on the previous 4.5 branch for various reasons, so we do our best to provide them with important fixes. Our release support policy is that we support a given stable branch actively until its successor has had its first patch release, which happened a month ago with 4.6.1....

Release candidate: Godot 4.6.2 RC 1

It’s been nearly two months since the initial release of Godot 4.6, and three weeks since the 4.6.1 maintenance release. In that time, we’ve had a steady chain of development snapshots for 4.7—the latest of which came out last week—and the number of resolved issues from bugs/regressions have only increased since then....

Dev snapshot: Godot 4.7 dev 2

As the development cycle leaves the early stages, so too does the comparatively constrained scope of changes. Some changes are so big in fact, that they’re being distributed in small increments, rather than all at once. This is admittedly a bit awkward from a blog post perspective, as not everything is in a position to be showcased just yet, but rapid integration for the sake of early testing will always be a top priority. Besides, there’s still plenty of goodies ready to be shown off in the...