The 4.7 release cycle has finally reached an ever-important milestone: its very first beta snapshot! Our users have done a phenomenal job at squashing bugs nice and early once feature-freeze set in last week, and we would further encourage those who haven’t already to shift their focus to regression fixes exclusively.
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As is tradition at this point: feature freeze arrived, and so too did countless last-minute pull requests from contributors. So despite the previous development snapshot releasing just one week ago, there’s no shortage of brand-new goodies ready to be experienced firsthand!
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As we edge ever closer to feature freeze, many of our contributors have been hard at work to get their highly-anticipated features in hopes of Godot 4.7 integration. Fortunately for them, we’ve managed to accomodate several of these proposals, and are excited to showcase them today! Your testing will be crucial to ensure that everything listed stays in scope for a 4.7 release, so be sure to give this latest build a spin after the highlights
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While the majority of our team continues to focus on development snapshots for Godot 4.7, we still have a commitment to maintenance releases for the latest stable version. Specifically, our release support policy promises active support until the successor’s first patch release, so there’s still room for yet more maintenance releases in...
Following hot on the heels of the last snapshot, the third development snapshot for what will become Godot 4.7 is now out! This snapshot comes packed with some long-awaited features, some of which may transform the way you design GUIs in Godot. As always, we need as much testing as possible to ensure everything can be stabilized.
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Last week, we released our first Release Candidate snapshot for 4.6.2, and have since backported even more critical bugfixes. While we normally only need a single pass for maintenance releases, sometimes enough changes are integrated to warrant a second pass. So, once more for good measure: Godot 4.6.2 RC 2 is ready for general testing!
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