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PatchBot will keep your Discord channel up-to-date on all the latest Godot patch notes.

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Dev snapshot: Godot 4.6 dev 6

Woah, two development snapshots in the same week? Indeed, we’re gonna be handling the transition to the beta stage a little differently this time around. During the development pipeline of Godot 4.x, we developed a bit of a bad habit by starting the feature freeze AT the first beta release. While not inherently bad, this did lead to somewhat bloated blog posts that had to juggle both newly-added features and the more general feature roundup for the release as a whole. So while this format may...

Dev snapshot: Godot 4.6 dev 5

As the Northern Hemisphere’s days get shorter and colder, we get closer to our much anticipated feature freeze. Dev 5 is jam-packed with new features and enhancements as contributors try to finish off their big contributions before we hit the feature freeze and Beta 1 shortly after. As a reminder, feature freeze is the period where we stop merging anything except for bug fixes as we shift our focus to polishing the existing code in preparation for release. We plan on entering our feature freeze...

Dev snapshot: Godot 4.6 dev 4

With GodotFest now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure...

Dev snapshot: Godot 3.7 dev 1

Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since Godot 3.6’s release in September 2024, we have been working hard on the new feature branch, 3.7. Although a number of features are still in preparation, there have already been a number of improvements since 3.6, so consider this a sneak peek at some of the advances that will be available. ...

Dev snapshot: Godot 4.6 dev 3

Our third development snapshot of the 4.6 release cycle is upon us, and now the floodgates are well and truly open. The enhancements are bigger than ever, with several of them overhauling the look of the editor itself entirely! Big features necessitate big changes, which means the potential for big bugs and regressions; early reports and tests remain crucial to catch these issues as soon as possible. ...

Maintenance release: Godot 3.6.2

Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements. Google announced that from August 31, 2025 (with possible extension to November 1, 2025), apps and updates submitted to the Play Store must target Android 15 (API level 35) and support...