We rarely opt for Saturday releases for these snapshots, as the majority of the team are already enjoying their weekend (hopefully you are as well!). However, we had some exciting new regression fixes for the upcoming 4.6.3 maintenance release, so we didn’t feel right just sitting on them. As such, we’re dropping the next release candidate now, so users can get their hands on it even earlier than usual!
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It’s been a couple of weeks since we saw the release of 4.7 beta 1, and in that time we’ve managed to detect and resolve over 100 regressions! There’s still plenty of work to be done on the testing front, so users are encouraged to report whatever new issues crop up this newest release: Godot 4.7 beta 2.
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While Godot 4.7 is enjoying its beta period, work continues on ensuring 4.6 is as stable as possible. So we’re continuing our streak of maintenance releases with Godot 4.6.3, whose first release candidate builds are now ready for testing!
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The 4.7 release cycle has finally reached an ever-important milestone: its very first beta snapshot! Our users have done a phenomenal job at squashing bugs nice and early once feature-freeze set in last week, and we would further encourage those who haven’t already to shift their focus to regression fixes exclusively.
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As is tradition at this point: feature freeze arrived, and so too did countless last-minute pull requests from contributors. So despite the previous development snapshot releasing just one week ago, there’s no shortage of brand-new goodies ready to be experienced firsthand!
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors....
As we edge ever closer to feature freeze, many of our contributors have been hard at work to get their highly-anticipated features in hopes of Godot 4.7 integration. Fortunately for them, we’ve managed to accomodate several of these proposals, and are excited to showcase them today! Your testing will be crucial to ensure that everything listed stays in scope for a 4.7 release, so be sure to give this latest build a spin after the highlights
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