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PatchBot will keep your Discord channel up-to-date on all the latest Godot patch notes.

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Latest Updates

Release candidate: Godot 4.3 RC 1

We are entering the final stage of development for Godot 4.3, which is the Release Candidate: all features are in-place, the most critical regressions have been tackled, and so we’re confident that it’s now ready for general use in the vast majority of cases… ...

Dev snapshot: Godot 4.3 beta 3

We are nearing the end of the beta phase for Godot 4.3, which received many fixes during the past 6 weeks thanks to the testing and bug reports of the community. It’s shaping up to be a very solid release, solving a lot of pain points expressed by the userbase. We’ve now solved most of the issues we considered blocking for the 4.3 release. A few remain but not all are actually critical, just regressions we’d like to solve before the...

Release candidate: Godot 3.6 RC 1

The upcoming Godot 3.6 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users. ...

Dev snapshot: Godot 4.3 beta 2

We have been busy during the first three weeks of June to fix many of the bugs reported by our community after the 4.3 beta 1 release! Many of the known regressions have been solved, and the remaining ones are tracked and being worked on. ...

Dev snapshot: Godot 4.3 beta 1

We have reached the first beta release for the 4.3 release cycle. This officially marks the start of feature freeze for 4.3. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We won’t risk merging any new features or risky bug fixes until after we release 4.3 and begin preparing for 4.4. ...

Dev snapshot: Godot 3.6 beta 5

It has been a while since our last beta, and admittedly 3.6 seems to have been in development for ever (beta 1 was over a year ago!). There are fewer developers now working on 3.x branch, and Rémi’s time has been largely monopolized by the huge growth in contributors to 4.x, and the consequent increase in his workload. For this reason we have been trying to get maintainers more actively involved in release management, which is allowing enthusiasts to take on more of the work, and get everything...