Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity!
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Since our first release candidate for Godot 4.2 a week ago, a number of regressions have been reported by new testers who were starting to use Godot 4.2 in production. So we’ve been busy this week triaging, testing, debugging, and fixing regressions to reach a point where we’re confident that we’re ready for the stable release.
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We are happy to announce that all major issues identified during the beta testing phase have been resolved, and Godot 4.2 starts to look seaworthy. This means it is time for the first Release Candidate of the cycle.
As always, please, remember that this is still pre-production software. We don’t expect any new blockers to appear at this stage, but we still need to verify, with your help, that Godot 4.2 is ready. You are encouraged to give it a try, and if all goes according to plan the final release...
The 4.2 stable release is drawing near, as the list of known critical regressions is shrinking every day.
This 6th beta fixes a number of showstopper regressions via some relatively core changes. Those will need thorough testing to ensure that we’re not introducing other issues that would prevent users from moving from Godot 4.1 to 4.2. Please pay specific attention to those changes and ensure that they do not cause issues in your projects:
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Hope you’ve had a great weekend! We certainly enjoyed hosting a conference for our community — GodotCon 2023, with two dozen talks and workshops, giving insights into using the engine, and building it as well. The talks are available online over at the site of our partners, the Chaos Computer Club, and soon will be uploaded to the official YouTube channel as well.
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After about a week of testing, Godot 4.1.3 is ready for production use. As Godot 4.2 is being finalized we stay committed to providing support for users remaining on the current stable version of the engine. Our architecture and approach to release management allow us to easily pick many bugfixes and smaller improvements from the upcoming release and apply them to previous releases without compromising their stability.
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Looking for a different game?
here is a list of games we support.