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PatchBot will keep your Discord channel up-to-date on all the latest Godot patch notes.

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Latest updates

Maintenance release: Godot 4.7.2

Has it already been a whole month since the last 4.7 maintenance release? How time flies… Well, no time to dwell on the past; let’s instead dwell on the past with yet another maintenance release: Godot 4.7.2! Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. ...

Maintenance release: Godot 4.7.1

It’s been nearly four weeks since we saw the release of Godot 4.7, which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released last week, and will hopefully see its second snapshot later this week. But for those sticking with the rock-solid foundation Godot 4.7 provided, only iterating...

Godot 4.7 – Lights, Camera, Action!

VIDEO @passivestar AreaLight3D, a new node for rectangular light sources Do you think light can bloom even on a battlefield? Soft radiating glows from humming TV screens, illuminated billboards in vibrant cityscapes, and ominous light through frosted windows are now achievable with rectangular area lights. ...

Maintenance release: Godot 4.6.3

Progress on Godot 4.7 has continued without a hitch, but the need for more 4.6 maintenance releases remains ever-present. Our commitment to active support brings us to today’s release of Godot 4.6.3. ...

Maintenance release: Godot 4.6.2

While the majority of our team continues to focus on development snapshots for Godot 4.7, we still have a commitment to maintenance releases for the latest stable version. Specifically, our release support policy promises active support until the successor’s first patch release, so there’s still room for yet more maintenance releases in...

Maintenance release: Godot 4.5.2

While most users have upgraded their projects to Godot 4.6 by now, some have to stay on the previous 4.5 branch for various reasons, so we do our best to provide them with important fixes. Our release support policy is that we support a given stable branch actively until its successor has had its first patch release, which happened a month ago with 4.6.1....