The weekly pace of beta snapshots returns with a bang! While the overall number of changes might be smaller, that’s simply a logical consequence of a much tighter scope on what can be integrated at this stage, with even generic bugfixes given a higher scrutiny. Regression fixes are our number one priority as we grow closer to the end of the beta period, and our contributors have been putting in the work to make that happen; shoutouts to everyone who’s lent a hand!
It’s been a bit since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, we’re back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes you’ll be seeing are bugfixes and addressing regressions.
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The previous beta snapshot was one week ago, and you mean to tell me another one is here already? Indeed, the community has done a terrific job of reporting regressions and getting fixes integrated in record time! That release was also responsible for the last of the merge exceptions being integrated, so everything from this point forward will be strictly addressing regressions and bugfixes. and give it a spin right now, or continue...
It’s been two weeks since the release of 4.5 beta 1, and already a plethora of various bugs and regressions have been dealt with, so it’s time for 4.5 beta 2. This is an ongoing process of course, so there’s going to be a couple more beta snapshots following this, but progress has been smooth and we’re quite satisfied with our current timeframe; great work, everyone!
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance “patch” release (3.6.x). As well as bug fixes, this release also contains some cherry-picks from 4.x to update libraries. Let us know if you spot any regressions.
The first beta release for the 4.5 release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. Contributors are encouraged to focus exclusively on fixing regressions, as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2).
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