Season’s greetings, everyone! As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!
After having a few notable regressions in dev 6, we intended to do a quick turnaround for dev 7 with high priority bug fixes. But we got greedy and ended up making dev 7 another feature-packed new release so you will have plenty of things to check out while we are on holidays.
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Safety goggles on, people! Features and Quality-of-Life are being integrated at blinding speeds; precautions must be taken to view them head-on. Once secure, we can dive into what’s shaping up to be one of the final development snapshots before 4.4-beta builds roll out!
Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as...
With GodotCon behind us and our developers recuperated, we’re thrilled to return to a more frequent release-cycle. It’s only been two weeks since we last checked in, yet there’s still so much to talk about! So buckle on in for a breakdown of what you can expect to see in 4.4 dev 5.
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We are back roughly a month after the release of dev3 to bring you a host of new improvements. Many of our developers traveled to Germany in October for GodotCon and the yearly Godot contributor meeting. There they spent two days discussing some of the biggest technical challenges and puzzling out solutions.
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We are back with another big dev update with over 330 commits merged in the last few weeks! Contributors continue to work on amazing new things while we continue to merge our backlog of important features that missed the 4.3 cutoff. The combined result is a lot of great stuff compressed into a short amount of time.
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It’s barely been a month since the 4.3 release, but we had so many goodies queued up in the PR backlog that it’s been an early Christmas (or other gift-heavy holiday season) for contributors and testers.
We merged more than 200 hundred PRs for the first dev snapshot, and just two weeks later, here we are with another batch of 350+ improvements for you to test and provide feedback on!
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here is a list of games we support.