π <-- This rocket denotes a fix that community members directly helped our dev team fix. Thanks to all of you who send in bug reports!
### Bug Fixes
Flight & Map
Added input binding for toggling freecam in flight
Added NavBall texture color changes based on velocity state
π Improved orbits decaying when vessels are not applying any thrust [1]
Last week, our team identified a critical performance issue with our candidate build for Patch v0.1.4.0 for KSP2 that was planned to release today. We ultimately decided to delay the patch until we could fix said issue.
We have implemented a fix and are verifying the changes. We are targeting early next week for the release of v0.1.4.0.
π <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! β
Bug FixesMap and Tracking
π Fixed: Trajectory position changes when vehicle transitions between spheres of influence (SOI) [Original Bug Report]UI/UX
π Fixed: Navball markings are blurry [Original Bug Report]Submitting Bug Reports and Feedback
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π <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions!
Bug Fixes
Flight
π Atmospheric drag not correctly applied to capsule after decoupling [Original Bug Report]
UI/UX
π Procedural fairing editor buttons overlap one another in VAB [Original Bug Report]
π <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions!
Bug Fixes
Flight & Map
Added ability to toggle visibility of some 3D map elements
Added multi-joint system for wings that places a scalable array of four joints along the length of the wing root