Today’s hot fix includes some minor multiplayer balance adjustments along with several crash fixes and bug fixes. This is our first set of multiplayer changes following the 1.6.0 Coral Viper update, with additional changes planned for subsequent hot fixes and patches.
General
We have implemented a server-side change to alleviate the issue of Automatch Cooldown false positives on PC. We will continue monitoring this system, but please let us know if you encounter further false positives...
This hot fix is a temporary measure to address the lag and audio issues players have been encountering in multiplayer. Please note that we are still working on this issue, as its root cause requires additional time to resolve it correctly. We want to thank all of the players who helped us isolate this issue by submitting their Replay files to us. To everyone else, thank you for your patience as we worked to alleviate this issue.
General
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Fixed an issue where the M4A3 Sherman Easy 8 did not benefit from the Fast Deploy ability.
Fixed an issue that allowed players to get the same weapon upgrade twice on a squad.
MULTIPLAYER BALANCE
US Forces
M8 Greyhound Armored Car
Skirts have pushed the Greyhound to be too difficult to deal with for a variety of softer counters, leading to US Forces players gaining a significant advantage when these are on the field. We are gently rolling this back to make it more vulnerable...
To celebrate the 1-year anniversary of Company of Heroes 3, we have remade and re-introduced several classic maps from the franchise’s history into the game. Additionally, we have created two variants of existing maps specifically designed for coop and custom games. This update will also allow players to customize their profiles with new badges, banners and titles. In our ongoing efforts to improve the feel of Company of Heroes, we have also made small changes to pathfinding and acceleration. Please...
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