Fixed an issue where Battlegroups were missing when hosting a Skirmish match.
Added additional data logging for soft locks that may occur in the Campaign.
Fixed units sometimes not dying properly if they were being healed at the same time.
Reverted the map weighting/chance to play of our new maps to normal levels. Whenever we release new maps we increase the chance of playing on them for a few weeks before restoring that rate to normal.
Fixed an issue in the Campaign where aircraft or supply ships moving off the map would count as them being killed and trigger squad death notifications.
Removed debug text from the Loadout screen if running the game with specific command arguments.
Fixed an issue where some players that bought the game during our Free Weekend earlier this year could not buy or use War Bonds.
Update 1.8.0 for Company of Heroes 3 introduces three new maps for all modes, several feature improvements, and new adjustments to multiplayer to shake up the meta. Today's patch notes do not fit in a Steam post, so please find the full list of changes and fixes here:
Update 1.8 Patch Notes
Today's hot fix prepares rewards and challenges for next week's community event - Breaking Point. We will share more details about this event soon! We have also added several fixes to soft locks in the Campaigns, along with improved data logging to help us identify any outstanding stability issues or progression blockers.
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This hot fix aims to resolve several campaign progression issues (or soft locks) we are seeing from player logs and reports. This should fix most instances where the enemy turn hangs or fails to complete, leaving the player stuck and unable to progress further in the campaign. We will continue monitoring and working on any additional occurrences of this issue, so please let us know if you still experience this after today's hot fix.
A.I. will now prefer contesting capture points when making initial contact with the enemy. They will avoid immediately taking cover.
A.I. team weapons will prefer the backline in combat more often.
Bugs with team weapons positioned at the frontline have been addressed. Now refacing happens more frequently to prevent team weapons from looking the wrong way.
Team weapon positioning adjusted. A.I. will no longer reposition mid combat, just reface.
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