While we’re carving away at our projects for the Free Expansion later this year, we’ve decided to take the knife to a few bugs that we’ve been getting some complaints about on the live build. No longer will these pesky bugs and unintended interactions darken your doorstep.
We will be patching V Rising today at 13:00 CEST / 11:00 UTC.
The following improvements will be added to V Rising with this patch:
BUG FIXES
Fixed a bug where the Fallen Angel would become inactive during the Solarus encounter.
REMINDER! You can report any issues after the patch here[bugs.playvrising.com]. Please include the patch number in the title so we can easily identify it.
We will be patching V Rising today at 15:00 CEST / 13:00 UTC.
The following improvements will be added to V Rising with this patch:
BUG FIXES
Fixed an issue with Randomized VBlood Rewards, where some rewards would not be claimable. This will be sorted after a server restart.
Fixed an issue where the Server Setting Health Multiplier did not apply correctly on some units after the latest patch. Once a unit has been slain and respawned, it should be correct again.
We will be patching V Rising today at 10:00 CEST / 8:00 UTC.
The following improvements will be added to V Rising with this patch:
General
The Servant Resurrection timer has been increased to 10 minutes from 15 seconds (Primarily to tackle PvP scenarios where the short resurrection timer could be abused).
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