Hello Vampires.
We’re going to be making a few changes to V Rising today to squash a pesky UI-breaking bug, and also add some new items to an already existing DLC pack in preparation for an upcoming event! We’ll be posting more on that in just a few hours. For now, here are the changes in today’s patch.
Changes in this patch, which should go live soon, will include:
Removing the ability for players to name themselves from a certain range of arabic shorthand codes.
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Hello Vampires.
Yesterday we patched V Rising with a small update to the Continue function in the main menu. You should now be able to see the name of the server you’re connecting to before choosing to connect to indicated over the button on the main menu. This is a relatively small change, but we’re just letting you know what we did so you aren’t too spooked by an unexplained update.
There will be more V Rising news to be spooked about later this month! Happy Halloween!
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Hello Vampires.
We’ll be patching V Rising today at 11:00 CEST.
Rising from our crypts once more to bring you a heavier hotfix, today’s patch includes a massive triple-digit grab bag of general, UI, and bug fixes, as well as a hefty dose of game balance adjustments.
We highly recommend restarting the game to ensure you get the latest version.
This update brings the following fixes:General Fixes
Hello Vampires.
We patched V Rising yesterday at ~15:00 CEST.
This mini hot-fix brought the following fixes and updates:General
Added Ukrainian language.
Bug Fixes
Fixed an issue where a player could potentially enter another players castle via a map out-of-bounds exploit.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
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Hello Vampires.
We patched V Rising yesterday at 14:00 CEST.
This hotfix brings the following fixes:Bug Fixes
Fixed an issue where tutorial popups could sometimes include duplicated keybinds.
Fixed an issue when playing on servers hosted in LAN mode. After connecting to the server, players could experience a situation in which many client features would stop responding.
Fixed a server crash that could occur when a castle was breached during a castle relocation transfer.
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