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Last Epoch

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Last Epoch Patch 1.3.4 Notes

Bug Fixes
Skills & Passives
  • Flay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended.
  • Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated.
  • Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards’s tree to apply larger benefits than intended. ...

Last Epoch Hotfix 1.3.3.1 Notes

Bug Fixes
  • Fixed a recently introduced bug where node allocations in Bone Curse’s tree had no effect
  • Fixed issue where the Temple of Eterra quest would fail to complete. 1 post - 1 participant Read full topic

Last Epoch Patch 1.3.3 Notes

Bug Fixes

Skills & Passives Sentinel

  • Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%.
  • Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement. ...

Last Epoch Hotfix 1.3.2.1 Notes

Bug Fixes
  • Merchant and Black Market Tokens now drop correctly.
    • This means that only players aligned with Merchant’s Guild can find them.
  • Glyph of Envy should no longer drop in early content.
  • Merchant Token, Black Market Token, and Glyph of Envy have all had their drop rates adjusted and slightly increased. 1 post - 1 participant Read full topic

Last Epoch Patch 1.3.2 Notes

Content Updates

Campaign

  • Added return portals in The Garden to take you back to the scene that you had portaled from.
  • Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it’s more visible that you got the reward for completing the quest. Random Encounters
  • Added a chat message notifying players who entered the zone if there’s a Mysterious or Torn Rift nearby. ...

Last Epoch Hotfix 1.3.1.1 Notes

Bug Fixes
  • Summon Bear
    • Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times
      Changes
  • Increased Time Beast Encounter Frequency
    • Time beast encounters are 21% more common.
    • Reduced the number of non-cave encounters between cave encounters. 1 post - 1 participant Read full topic