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Last Epoch

PatchBot will keep your Discord channel up-to-date on all the latest Last Epoch patch notes.

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Latest Updates

Last Epoch Hotfix 1.2.1.2

This hotfix requires you to exit the game and update your client. A shutdown of old servers will occur in 1 hour, and you may be disconnected.

Bug Fixes
  • Fixed a bug where stashes with more than 255 uniques selected for a tab priority would not sync to the client correctly, causing visual issues, such as tabs not showing. 2 posts - 2 participants Read full topic

Last Epoch Hotfix 1.2.1.1

Patch Notes
  • Reverting a change that inadvertently caused issues with being able to rejoin Echoes after the player had already died.
  • Fixed an issue that caused the Relic of the Observer in the Oerden’s Watch Woven Echo to not function. 1 post - 1 participant Read full topic

Last Epoch Patch 1.2.1 Notes

Hello Travelers,   Before we get into the patch notes, we’d like to apologize for the delayed communication regarding this morning’s unplanned server maintenance. We strive to communicate promptly and transparently whenever possible, and will work to continue to improve our internal workflows to ensure that.   For more information, you can check the Hotfix Notes HERE.

Bug Fixes

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Last Epoch Hotfix 1.2.0.4 Patch Notes

Developer’s Note

Earlier today we were made aware of an unfavorable interaction with the new Imprint nodes in the Weaver Tree. Dropped items being influenced by the imprinted items were able to be used in the Forge with the Rune of Ascendance to grant much more Legendary Potential than is intended. ...

Last Epoch Server Side Hotfix Notes

Bug Fixes
  • Fixed a bug where Null Portent’s 1% less damage taken per 2% resistance above the normal resistance cap was not capped to 20% 3 posts - 3 participants Read full topic

Last Epoch Hotfix 1.2.0.2 Notes

This patch requires a client update. If you do not see the update right away, please fully close and re-open Steam.

Bug Fixes
  • Fixed a bug where Lizards could be spawned multiple times in Vault of the Barnacle
  • Fixed a bug where Evade didn’t have priority over other skills in Online play (bug fix still pending for Offline)
  • Fixed an issue where Loot Filters with a large number of rules would cause a frame hitch when opened ...