DescriptionTime-traveling action RPG focused on deep character customization, branching mastery classes, 120+ skill trees, deterministic crafting, and randomized loot-driven dungeon crawling for high replayability.
GenreAction RPG, Loot, Hack and Slash, RPG, Isometric, Multiplayer
We are excited to reveal the new and improved home for patch notes on our website here.
Why we moved them
The forums did the job for a long time. But long patch notes were never built for that space. Big lists got hard to scan, formatting fell apart, and finding the change you cared about took too long.
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Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.
Skills and Passives
Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy.
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Adjusted the size of the Omen Windows in the Omen’s Veil Woven Echo to provide slightly more space where all three windows overlap.
Class and Skill Updates
Sentinel
Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within...
Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith...
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