Hi, Adventurers!
In this update, we’ve introduced a new Game News system to make it easier for you to stay informed about the latest announcements.
Many systems that have undergone frequent changes are now mostly settled, and aside from minor balance adjustments, there will be no major shifts going forward. For the rest of this season, we’ll continue monitoring data and listening to your feedback to maintain balanced gameplay and overall stability based on these finalized systems. At the same...
Hi Adventurers,
This hotfix updates the PvP matchmaking queues and fixes a set party size to each dungeon. We have made the hard decision to trade some choice of dungeons to reinstate a purer solo and duo experience while still maintaining a consolidated number of matching pools.
The Goblin Caves are now designated as the ‘Solos’ dungeon for ‘Normal’ and ‘HR’ modes. Parties are no longer supported in these modes.
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Hi Adventurers,
This hotfix continues our quest to tune and rebuild the structure of the game one by one. After reviewing the reintroduction of the random modifiers, we realized we still have room to adjust them without breaking the system. To get us closer to our desired loot satisfaction level, we have now improved the random modifiers for accessory items.
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Hi Adventurers,
This hotfix slightly improves the durability of characters as the previous ‘hits to kill’ (HTK) was a little quicker than we desired. Due to our improved confidence in the current HTK range, we’ve also decided to bring back the random modifier system to help improve the feel and diversity of looting. Please note that the values for the new random modifiers have been adjusted to try and maintain the new HTK sweet spot. We acknowledge that the reintroduction of the random modifiers...
Greetings, Adventurers.
We’d like to inform you of the latest changes applied in this update.
IRONMACE
Bugfixes:
[*]Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly.
[*]Fixed an issue with the base primary attribute of the Phoenix Choker item.
Hi Adventurers,
One of our key goals for this season is to improve the experience of solo players while trying to find a solution within the current mixed matchmaking system. One of the big advantages a squad has over a solo player is the ability to quickly discern vital information for their allies through the in-game HUD, thus reducing the communication/coordination overhead that naturally occurs when a team increases in size and thus amplifying the numbers advantage.
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