Implement beatmap rating adjustments - Each beatmap in a pool now have an "ELO" rating adjustment based on global ranked play history. A "win" is considered an average player score of more than 700,000 (across the two players in a match). This should hopefully improve the accuracy of ranked play map pool selections.
Fix rating update being delayed slightly
Remember last selected pool at ranked play main screen
Hide red failing effect during ranked play gameplay
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Implement WebSocket server skeleton for external integrations - This is just a basic outline for what will be supported in the future. Nothing to see for now.
Ranked Play
Fix deck size being unexpectedly small - It was only 20 cards when we expected it to be 50, due to a server-side configuration that was intended for quick play only.
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Implement WebSocket server skeleton for external integrations - This is just a basic outline for what will be supported in the future. Nothing to see for now.
Ranked Play
Fix deck size being unexpectedly small - It was only 20 cards when we expected it to be 50, due to a server-side configuration that was intended for quick play only.
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Add ability to search for users - This was a request for roundtable event usage. It’s also a common feature request, so I decided to spend a bit of time getting this working well-enough.
Editor
Update editor icons - New designs by Adarin.
Fix lack of encode-decode stability when writing out mania beatmaps with some key counts
Multiplayer
Ranked play is here! - The culmination of a few months of development, we introduce a new competitive system "Ranked Play"!
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