DescriptionA vast, player-driven space sandbox where pilots explore, mine, manufacture, trade, and wage large-scale PvP wars inside a single persistent universe shaped by player politics and economy.
GenreSpace Sim, Exploration, Adventure, Open World, Difficult, Simulation
Lights on the front of the Phantasm are now angled correctly.
Minmatar engineers have requisitioned more duct tape and the floating lights on the Rifter are now positioned correctly on the hull.
The Capsule Forever Creative SKIN no longer triggers the burn VFX when docking, and the Aurora VFX now activates gradually instead of turning on abruptly.
Hey everyone,
In this second HUD blog, we go deeper into some areas of improvement we have identified with the current HUD, how we want to tackle them, and introduce some of the new functionality we want to add.
One of our main goals is to make the HUD easier to read and interact with while making sure that the changes also allow us to add new capabilities that are welcome for players who have spent the time to build muscle memory around the current HUD but would want more capabilities. We are not...
Capsuleers,
EVE continues to evolve, as a part of the EVE Forever initiative, and it is time to cast the spotlight on the code itself!
Underneath every gate jump, market order, and fleet fight in EVE Online, there is a very large amount of Python. It has run New Eden for more than two decades and now begins its transition to Python 3. For you, that means better tools to fix bugs sooner, room for new features, and a faster EVE over time.
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When we announced becoming Fenris Creations back in May, we also announced a research partnership with Google DeepMind. We've had some great conversations and discussions with them since then, and two weeks ago our teams met for a knowledge share session to really dive deep into the challenges and the opportunities on both sides. A good part of that session went on why EVE is one of the most challenging environments for their tech,...
The Gallente Election was your first chance to experience Rampant Drone Fabricator sites.
Thanks to your feedback they are now being made permanently available in C1-C6 wormholes, with a couple of changes, specifically tailored to wormhole space.
Face escalating waves of Rogue Drones, with the threat level now building based on a point system known as “Rampancy”. The escalating threats are determined by the ships in proximity to the Fabricator.
It's official, the rules and format post is here, planning can start, and Thunderdome is open for action!
Signups for Alliance Tournament XXII (ATXXII) are now open. Below is the full list of rules and signup instructions. All hopeful competitors, please take your time and review everything carefully.
Today, we announced that the company behind EVE Online is once again becoming independent, operating under the new name Fenris Creations. We will be owned by our shareholders and governed by our own Board of Directors, giving us a more direct structure for the kind of far-reaching decisions that EVE requires.
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Chart-enthusiasts, the MER for July 2026 is here!
The MER for July will look the same, but under the hood we've made several changes to make the MER far easier to maintain, debug, publish, and create.
The following four plots have been removed: