DescriptionA vast, player-driven space sandbox where pilots explore, mine, manufacture, trade, and wage large-scale PvP wars inside a single persistent universe shaped by player politics and economy.
GenreSpace Sim, Exploration, Adventure, Open World, Difficult, Simulation
Cradle of War Major UpdateFeatures & Changes:Force Projection and Ansiblex Jump Bridges:
Major changes have been made to Ansiblex Jump Bridges. Full information can be found in the Force Projection dev blog.
Ansiblex Jump Bridges now use capacitor, with a total capacity of 1250 TJ.
Average recharge equivalent: ~200 TJ every 60 minutes.
As a part of the EVE Evolved initiative, work continues to upgrade EVE Online’s client and server from Python 2 to Python 3. This work is important to ensure we are building on a solid foundation and to set us up for many more years of future development.
House of Records
This installment of EVE Evolved examines NPC agent memory, both how it manages the bureaucracy of tracking the ~100,000 missions given out every day, and some of the interesting challenges it poses, that might affect players...
Hey everyone,
In this second HUD blog, we go deeper into some areas of improvement we have identified with the current HUD, how we want to tackle them, and introduce some of the new functionality we want to add.
One of our main goals is to make the HUD easier to read and interact with while making sure that the changes also allow us to add new capabilities that are welcome for players who have spent the time to build muscle memory around the current HUD but would want more capabilities. We are not...
Capsuleers,
EVE continues to evolve, as a part of the EVE Forever initiative, and it is time to cast the spotlight on the code itself!
Underneath every gate jump, market order, and fleet fight in EVE Online, there is a very large amount of Python. It has run New Eden for more than two decades and now begins its transition to Python 3. For you, that means better tools to fix bugs sooner, room for new features, and a faster EVE over time.
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When we announced becoming Fenris Creations back in May, we also announced a research partnership with Google DeepMind. We've had some great conversations and discussions with them since then, and two weeks ago our teams met for a knowledge share session to really dive deep into the challenges and the opportunities on both sides. A good part of that session went on why EVE is one of the most challenging environments for their tech,...
The Gallente Election was your first chance to experience Rampant Drone Fabricator sites.
Thanks to your feedback they are now being made permanently available in C1-C6 wormholes, with a couple of changes, specifically tailored to wormhole space.
Face escalating waves of Rogue Drones, with the threat level now building based on a point system known as “Rampancy”. The escalating threats are determined by the ships in proximity to the Fabricator.
It's official, the rules and format post is here, planning can start, and Thunderdome is open for action!
Signups for Alliance Tournament XXII (ATXXII) are now open. Below is the full list of rules and signup instructions. All hopeful competitors, please take your time and review everything carefully.
Chart-enthusiasts, the MER for July 2026 is here!
The MER for July will look the same, but under the hood we've made several changes to make the MER far easier to maintain, debug, publish, and create.
The following four plots have been removed: