DescriptionA vast, player-driven space sandbox where pilots explore, mine, manufacture, trade, and wage large-scale PvP wars inside a single persistent universe shaped by player politics and economy.
GenreSpace Sim, Exploration, Adventure, Open World, Difficult, Simulation
Features & Changes:Crimson Harvest:
Based on player activity and feedback 🤝 during Crimson Harvest, we are making several adjustments to improve site rewards and make some of the event's content more accessible.
The Crimson Harvest is now significantly more Crimson and Harvesty, with increased drop rates across all Crimson Harvest sites for the following commodity items, which can be sold to NPC buyers for ISK:
This update brings a round of under-the-hood improvements to the core engine that powers EVE Online. You may notice some small performance improvements and minor changes focused on stability. As always, please let us know on the forums if you run into any issues.
Defect Fixes:Graphics:
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There was a change introduced during the major update that was accidentally omitted in the patch notes regarding sovereignty that we wanted to surface here in the patch notes:
There is now a 30-day cooldown when a sovereignty-holding alliance changes its alliance capital system.
If you lose sovereignty over your alliance capital, it will take 30 days for a new one to be set.
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Akoman now correctly consumes capacitor charge when jumping through Ansiblex Jump Bridges.
Fixed an issue where Horm’s Capital Energy Neutralizer and Sarikusa’s Capital Energy Nosferatu modules couldn’t be used with mutaplasmids.
Localization:
As a part of the EVE Evolved initiative, work continues to upgrade EVE Online’s client and server from Python 2 to Python 3. This work is important to ensure we are building on a solid foundation and to set us up for many more years of future development.
House of Records
This installment of EVE Evolved examines NPC agent memory, both how it manages the bureaucracy of tracking the ~100,000 missions given out every day, and some of the interesting challenges it poses, that might affect players...
Hey everyone,
In this second HUD blog, we go deeper into some areas of improvement we have identified with the current HUD, how we want to tackle them, and introduce some of the new functionality we want to add.
One of our main goals is to make the HUD easier to read and interact with while making sure that the changes also allow us to add new capabilities that are welcome for players who have spent the time to build muscle memory around the current HUD but would want more capabilities. We are not...
Capsuleers,
EVE continues to evolve, as a part of the EVE Forever initiative, and it is time to cast the spotlight on the code itself!
Underneath every gate jump, market order, and fleet fight in EVE Online, there is a very large amount of Python. It has run New Eden for more than two decades and now begins its transition to Python 3. For you, that means better tools to fix bugs sooner, room for new features, and a faster EVE over time.
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When we announced becoming Fenris Creations back in May, we also announced a research partnership with Google DeepMind. We've had some great conversations and discussions with them since then, and two weeks ago our teams met for a knowledge share session to really dive deep into the challenges and the opportunities on both sides. A good part of that session went on why EVE is one of the most challenging environments for their tech,...
The Gallente Election was your first chance to experience Rampant Drone Fabricator sites.
Thanks to your feedback they are now being made permanently available in C1-C6 wormholes, with a couple of changes, specifically tailored to wormhole space.
Face escalating waves of Rogue Drones, with the threat level now building based on a point system known as “Rampancy”. The escalating threats are determined by the ships in proximity to the Fabricator.
It's official, the rules and format post is here, planning can start, and Thunderdome is open for action!
Signups for Alliance Tournament XXII (ATXXII) are now open. Below is the full list of rules and signup instructions. All hopeful competitors, please take your time and review everything carefully.
Chart-enthusiasts, the MER for July 2026 is here!
The MER for July will look the same, but under the hood we've made several changes to make the MER far easier to maintain, debug, publish, and create.
The following four plots have been removed: