Helloooooooo Adventurers! Introducing our first Minor Update of 2026! Wowee, what a day!
These updates are designed to target feedback and bug fixes, while also adding extra side quests and activities to complete to help fill out the continent of Ashenfall. You'll be able to see these stacking up over time and enjoy more rewards and pieces coming in as we continue to deliver more of these Minor Updates throughout Kuldra's Saga. Big shout out to the Quests and Activities team who have joined the Dragonwilds...
Hey Adventurers, we're deploying a hotfix today with some bugfixes, but we first wanted to talk about feedback we've been hearing from across our community!
Ranged Damage
Ranged weaponry is performing noticeably worse than melee and magic, compounded by the relatively high upkeep costs. Previous multipliers were, invariably, an issue that we needed to resolve in order to prevent players from one-shotting Lesser Green Dragons with a longbow. That sounds cool, but would become an incredibly frustrating...
The Fellhollow region has been added to the game.
This region is accessible to the north of Ghornfell. Speak to the Wise Old Man after completing “Dragon Slayer” to enter the region and get started.
11 new enemy types have been added, found within the Fellhollow region.
We’re not listing them all here because you’ll get scared.
Added new vaults to the map within the Fellhollow region.
...
Resolved an issue where the Space Bar and the C buttons were not moving the camera up and down in the Eye of Oculus Skill Spell (Construction Level 11).
0.9.3 has arrived! We’re finally here, our last stop before Fellhollow.
We’re really excited to tidy up and set the foundations (Relax, data miners!) for what this is shaping up to be an area expansion to die for. Righto, pardon our dust while we get stuck into this. Here’s our changes:
Controller Improvements
Improved visuals around crafting panels to clearly distinguish what they are viewing
Removed building widget from side of building menu
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Fix for slicing of environment component that led to players gaining a burn or poison status in locations that should not be possible.
Though confident this should solve the issue, this is fixing an issue that QA could never reproduce during any of their tests. Please raise a bug through Customer support or the RuneScape Dragonwilds Discord if you see a similar issue.
Thank you,
Mod Bakes and the RuneScape Dragonwilds Team!
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