DescriptionLead a 19th-century nation by balancing population interests, industrial growth, and foreign relations; manage production, reform institutions, and adapt to social movements as policies ripple through society.
GenreGrand Strategy, Economy, Historical, Political Sim, Strategy, Capitalism
Happy Wednesday Victorians!
Update 4 of the 1.14 Open Beta is here! This update further refines some changes made in previous Open Beta updates such as further infamy and naval balancing, as well as newer additions such as war goal expiry and capitulation, improvements to AI resource expansion and more!
To those of you who are just finding out about the beta or need a refresher on how to join, you can opt into the Beta by following these instructions:
Happy Wednesday Victorians!
Update 3 of the 1.14 Open Beta is here! This update focuses on Naval Power Projection and Combat Reworks, AI Naval Improvements, Early Troopships and the addition of AI Regional Objectives!
To those of you who are just finding out about the beta or need a refresher on how to join, you can opt into the Beta by following these instructions:
Navigate to your Steam Library.
Right-click Victoria 3 and select “Properties”.
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Happy Wednesday Victorians!
Update 2 of the 1.14 Open Beta is here! This update focuses on various improvements to Wargoal infamy rebalancing, diplomatic AI improvements, improved AI state values and radicals de-radicalising upon a state being flipped back to the original owner.
To those of you who are just finding out about the beta or need a refresher on how to join, you can opt into the Beta by following these instructions:
Happy Wednesday Victorians!
We originally did not intend to have a hotfix for the Open Beta, but our fix for hiring that went out in yesterday's update did not totally resolve the issue. As such, we don’t want to leave you another week without this issue being resolved so we decided to go ahead with a hotfix!
Happy Tuesday Victorians!
The first update for the 1.14 Open Beta is here! This update brings various bug fixes and improvements for issues reported over the last week, mainly those around the War Support Rework and War Goal Flipping, as well as the first iterations of Naval Transportation Improvements, Improved AI State Values and AI being more likely to use Naval Hostilities.
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Happy Wednesday Victorians!
We have a small hotfix today addressing a few issues, including a crash that would occur when sway offers were pending on a month tick as well as rebalancing the Banana Plantation PMs and “A Doctrine of Iron and Steel” event.
As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13...
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