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Victoria 3

PatchBot will keep your Discord channel up-to-date on all the latest Victoria 3 patch notes.

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Game details

  • Description Lead a 19th-century nation by balancing population interests, industrial growth, and foreign relations; manage production, reform institutions, and adapt to social movements as policies ripple through society.
  • Genre Grand Strategy, Economy, Historical, Political Sim, Strategy, Capitalism
  • Developer Paradox Development Studio
  • Publisher Paradox Interactive
  • Release Date Oct 25, 2022

Latest updates

Hotfix 1.13.10 is now LIVE! - Not for Problem Reports!

Happy Wednesday Victorians! Hotfix 1.13.10 is now live! With a wide array of fixes and other improvements, including; Improvements to naval mission UI and tooltips, fleet visibility now working as intended, a fix for naval invasions being stuck at 99% and much more! Also, before we get into the hotfix, a small word on the AI Update (1.14). Our first post-break Dev Diary will be coming next week, and we should be ready to share more information then. Until that time, here is a look at our improved...

Hotfix 1.13.9 is now LIVE! - Not for Problem Reports!

Happy Thursday Victorians! This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing output of Fruit Plantations by a bit, especially using slaves (though we will keep an eye on the balance for this), Updated supply information on the army panel to better showcase when there is a supply or goods shortage and stopped the AI from overflowing transport capacity during naval invasions. There are many more fixes...

Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!

Happy Thursday Victorians! The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases. Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements. Please report any bugs on our bug reporting forums, it is very helpful in identifying issues especially with a save! We will also update...

Hotfix 1.13.7 is now LIVE! - Not for Problem Reports!

Good day Victorians. Today we have a larger hotfix for you, with over 100 separate entries, addressing some of the key bugs, AI, balance and more. Notably AI GDP, from our internal tests, should now have returned roughly to 1.12 levels on average. With these being a select few of the key entries mentioned below; the Kiel Canal now exists and can be built, anarchist successions are less fanatic about seceding, the AI now composes fleets according to desired roles and landlocked countries can now negotiate...

Hotfix 1.13.6 is now LIVE! - Not for Problem Reports!

Salutations Victorians. A smaller Hotfix today, focused on a few key issues, such as tolls only looking at trade going to a world market hub state. We plan for a larger hotfix next time, aimed at next week. As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues. 1.13.6’s...

Hotfix 1.13.5 is now LIVE! - Not for Problem Reports!

Ahoy Victorians! Hotfix 1.13.5 has just released, featuring some key fixes and improvements to the experience of 1.13, including making the AI less gung-ho about supply ships and ruining their economy in the process, fixing MAPI not changing with tech, state or law changes, added ship crew experience and reduced base literacy even further. Read the full patchnotes below for more information on all the changes. ...