DescriptionLead a 19th-century nation by balancing population interests, industrial growth, and foreign relations; manage production, reform institutions, and adapt to social movements as policies ripple through society.
GenreGrand Strategy, Economy, Historical, Political Sim, Strategy, Capitalism
Salutations Victorians.
A smaller Hotfix today, focused on a few key issues, such as tolls only looking at trade going to a world market hub state. We plan for a larger hotfix next time, aimed at next week.
As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.
1.13.6’s...
Ahoy Victorians!
Hotfix 1.13.5 has just released, featuring some key fixes and improvements to the experience of 1.13, including making the AI less gung-ho about supply ships and ruining their economy in the process, fixing MAPI not changing with tech, state or law changes, added ship crew experience and reduced base literacy even further. Read the full patchnotes below for more information on all the changes.
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Good Day Victorians.
In this Hotfix we aim to fix many of the most critical bugs reported by the community for Update 1.13 and The Great Wave.
This time targeting such critical bugs as; MAPI not updating after switching from traditionalism, troops moving southwards through Sinai would only want to move through the navy, a variety of supply issues and fleets getting stuck in the Bering strait to name a few issues fixed.
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Victorians,
We have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities.
As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.
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Victorians,
We just released a hotfix targeting some more key issues experienced by players, including some troop transportation improvements, some AI improvements, UX improvements, bugfixes and more.
Moving forward, for the upcoming hotfixes, we will have a particular focus on improving the AI ability to interact with systems, not just for ones introduced in this Update but also overall. We will go over those plans more, as well as our post-release plans in general, in the dev diary next week (rest...
Good day Victorians.
We have a focused hotfix today addressing critical AI issues, performance, bugfixes and balance changes. We are also working on more hotfixes with more issues being addressed.
This hotfix should improve how the AI interacts with the new systems, a building employment issue and performance should be improved compared to 1.13.0, though we are still investigating improvements in performance and AI.
Note from Martin:
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