DescriptionA 1–4 player team-based, run-focused game where a mining crew fights through procedurally generated caverns, collecting randomized upgrades and weapons as difficulty ramps up, facing swarms of alien Core Spawn and building powerful synergies on the fly.
PATCH NOTES: [ RC.EA.02.01 / BUILD 152023]Hello Reclaimers,
We have a small hot fix for you.
It's just a few things as we wanted these fixes out as quickly as possible.
With love, - The Ghost Ship crew
Patch Notes
Fix Gotoorak sometimes teleporting to world origin on clients
Fixed some animation twitching on the reaper worms
Fixed lucky shot accidentally being set to 100% chance to trigger rather than the 50% it was supposed to be
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Hello Reclaimers,
Welcome to Update 2 of Rogue Core early access! We’ve implemented some core (ha) difficulty changes in this one along with a bunch of tweaks and fixes and of course some new content. Much to get through, so we plopped it all in a big list down below.
As always, we look forward to hearing your feedback. <3 Rock and Stone!
PATCH NOTES: [ RC: EA: 01.03 - 148107]Hello Reclaimers,
While we are hard at work on Update 2, we have a small patch for you with a few bug fixes.
Rock and Stone!
With love,The Ghost Ship crew
Patch Notes
Fixed Critical Shot saying it grants 50% crit chance when it only grants 30%
Fixed picking Expenite Upgrade right after another player has picked theirs removing the reroll for the next player
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PATCH NOTES: [ RC: EA: 01.02 - 147630]Hello Reclaimers,
We have one more patch for you all before we close the office for summer vacation. It's full of small fixes and difficulty tweaks. The Gatekeepers' behaviour has been expanded to they can now react defensively. As always, feedback is appreciated so let us know what you think on our Subreddit or Discord.
Rock and Stone!
With love,The Ghost Ship crew
Hello Reclaimers,
We're excited to launch the first major Update for Rogue Core! After much consideration, we have decided to call this first update 'Update 01'.
It's been a busy couple weeks leading up to this. We've been doing a lot of experimenting, tweaking and adjusting, including some big revamps to core game mechanics. We also squeezed in some new content for good measure. There's a lot in here. Mark made (and narrated) a trailer to explain everything, which you can watch via the embedded...
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