DescriptionCustomize and pilot gigantic walking tramplers across a procedurally generated desert, scavenging ruins for rare resources and gear. Team up or face rival crews in tense, high-stakes raids where clever design and tactical play decide who escapes with the 
GenrePvP, Extraction Shooter, Vehicular Combat, Battle Royale, Open World, Pirates
Servus Allies,
Update #7 just dropped, bringing a highly requested feature and addressing numerous commonly reported issues!
Check out the full patch notes below 👇
Changelog
Added in-game ping system
You can ping with the middle mouse button
Refactored the system for the character's death
Improved the position of the killed character
Fixed an issue when the character would respawn outside of the trampler
Added SFX when someone is interacting with trampler ownership device
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Servus Allies!  
Update #5 is out now, designed around addressing some of the most common user feedback and reports from the last couple of weeks.
Check out the full changelist:
We have today launched a small update to address some of the cheater reports we have been seeing over the last week or so.  
There is only one change in it - players are now unable to capture tramplers.
This is a forced, but temporary measure until we can implement reliable protection against no clip and teleportation.
By the end of next week we plan to release an update with protection against the most prevalent cheats and apologize for the inconvenience in the meantime.
...
Servus Allies, Update #3 is now live! As always, we've been closely monitoring your feedback and have today released an update addressing a number of suggestions and reports we've seen over recent weeks (along with adding a brand new Island POI - Halbmond).
Check out what's new 👇
Changelog
Hitreg fix - Fixed issues and made improvements to melee and shooting at close distances
Hey everyone,
First off, massive shout out to the over 300,000 of you that have joined us on Sophie since our launch last week and a huge thanks for all of the feedback and reports you've provided that continue to help us improve the game!
Yesterday, we dropped an update that caused some issues for a pretty significant number of our players and were forced to roll back to the previous version while we addressed these issues. We've now completed this work and are re-deploying update #2 (with even...
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