DescriptionScavenge a derelict colony as a bio-cybernetic Runner in tense runs where limited supplies, moddable weapons, and crew-based builds reward careful planning and risky exfiltration while rival players and hostile forces hunt you.
ONI is now announcing the return of C.A.R.R.I., the CyberAcme Runner Reinforcement Initiative. This Initiative returns with following changes and additions:
CyberAcme Commendations: A new material which is awarded to Runners that promote C.A.R.R.I. values
- For Crews: Earn commendations (+4) for each contract objective you assist your crewmate in completing
...
Slightly reduced the chance for Prestige Shield to appear in all sources.
Slightly reduced the chance for Prestige Weapon Mods to appear in all sources.
Fixed various issues where Schemas granted more or fewer Credits than their listed value upon exfil.
Combat
Weapons
Fixed an issue where dragging a weapon mod from one equipped weapon to another could incorrectly show the mod as incompatible, even when it was valid for both weapons.
...
It’s time to turn out the lights.
Today marks the start of a brand new season for Marathon. Once you login, you’ll get fresh chance to prove your ability to survive Dire Marsh (Night), new threats to take down, new weapons to battle the aforementioned threats, and much more.
Want to try out the new changes with some friends? Curious about what Season 2 has to offer? Play the full game now until June 9 during our Open Play Week! You can try out Marathon without any purchase required* all...
Fixed an issue where loot previews could briefly show the wrong item when inspecting nearby loot.
Improved clarity for item-related UI messaging in specific flows.
Runners
Rook:
Fixed an issue that would cause Rook to spawn inside of shipping containers on Perimeter. Their bloodlust has been unleashed once again.
User Interface
Fixed several issues causing UI elements, notifications or interface states to display incorrect or outdated information.
Zones
...