DescriptionScavenge a derelict colony as a bio-cybernetic Runner in tense runs where limited supplies, moddable weapons, and crew-based builds reward careful planning and risky exfiltration while rival players and hostile forces hunt you.
This is a new queue option for Vault Breaker with adjusted combat difficulty to account for the reduced crew size. Players who select the “Solo” option before launching into matchmaking should find this experimental mode less punishing than Week 1.
Increased critical damage against UESC combatants.
Explore Cryo Archive as a crew, duo, or a solo player, taking on a progressively challenging series of vaults.
Grow stronger across multiple matches with progression that’s unique to Vault Breaker, and push towards the final vault and the mysterious entity within.
Added support to Player Voice Reporting and Voice Moderation.
Fixed an issue where selecting Solo Queue could fail to update your matchmaking state, which could leave you locked into another queue or in a crew-based queue unexpectedly.
Fixed an issue where barter options were not populating for the Compiler Ganglion.
Swapped Arachne and Sekiguchi VIP upgrade costs so Synapse Cubes can be used for certain upgrades instead of the previous prestige salvage.
Adjusted MIDA’s final Capstone to now grant ANTI_VIRUS.EXE, providing 2 minutes of Anti-Virus protection at the beginning of a run. Previously was providing Cardio Kick that did not stack with the Dexterity track perk.
ONI is now announcing the return of C.A.R.R.I., the CyberAcme Runner Reinforcement Initiative. This Initiative returns with following changes and additions:
CyberAcme Commendations: A new material which is awarded to Runners that promote C.A.R.R.I. values
- For Crews: Earn commendations (+4) for each contract objective you assist your crewmate in completing
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