To make Magic Shock a more reliable tool for dealing damage and interrupting enemy casts, its cast time has been significantly reduced.
Magic Shock (all Arcane Staffs)
Cast time: 0.5s → 0.35s
Crossbows
Divine Engine was dealing too much damage too quickly following its recent buffs. Its damage per tick has therefore been reduced somewhat, while remaining higher than before its recent buffs.
Cursed StaffsFollowing the previous adjustments that made the application of the first Vile Curse stack faster, Cursed Tar has become too powerful in group fights. For this reason, its cooldown has been increased.- Cursed Tar (all Cursed Staffs)
- Cooldown: 3s → 4s
Inner Shadow has received some adjustments to its Plate and Cloth effects to make these spells feel more responsive, while its Leather Effect has had its damage against players increased to bring it closer to the alternatives.-...
Combat Balance Changes - Rogue Frontier Patch 6 – Version 28.060.1 – 23. April 2025
Arcane Staffs
Evensong and Locus have fallen out of favor as Great Arcane has grown increasingly valued. Their cooldowns have been adjusted to promote variance in the arcane support slot.
Dark Sphere (Evensong)
Cooldown: 42s → 38s
The Void (Malevolent Locus)
Cooldown: 68s → 62s
Time Freeze (Great Arcane Staff)
Cooldown: 45s → 50s
Frost Staffs
...
Looking for a different game?
Scroll through a list of games we support