AxesInternal Bleeding has received a significant damage increase, making enemies think twice before running away.- Internal Bleeding (all Axes)
Damage dealt to moving targets (per tick): 11→ 20
BowsBows have been out-muscling opponents across all content after the recent Multishot changes, so their PvE and PvP damage has been split to give other weapons a fighting chance in PvP if they get close enough.- Multishot (all Bows)
...
Astral Staff have had their Resilience Penetration reduced to align with most melee weapons.
Starfall (Astral Staff)
Resilience Penetration while channeling: 30% → 20%
Axes
Relentless Assault’s dash stand time has been reduced for a smoother combat feel. However, as it was already performing too well with some group PvE builds, it now deals reduced damage against mobs.
Relentless Assault (Crystal Reaper)
Dash end stand time: 0.3s → 0.25s
...
Looking for a different game?
Scroll through a list of games we support