DescriptionA cross-platform sandbox MMORPG with classless "you are what you wear" combat, a fully player-driven economy and territorial guild warfare that emphasizes high-risk PvP and player crafting.
GenreMMORPG, Open World, Massively Multiplayer, Sandbox, RPG
This patch makes some adjustments to features introduced with the Radiant Wilds update, along with statues for the Season 31 winners and important fixes to a few Xbox and controller issues.
Note: Custom HUD layouts for mobile players have been reset to the default Virtual Joystick layout due to a settings migration in this patch. If you were using a custom layout on mobile, please reopen the Options Menu and select it again.
Rites of Spring Rewards Back in Stock
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Most of these changes are intended to shake up the 1v1 meta alongside the introduction of the 1v1 Arena.Axes
Battle Rush’s cooldown has been reduced to help Axes keep up with enemy mobility in 1v1 situations, while also increasing uptime on its supportive buffs in group PvP.
Battle Rush (all Axes)
Cooldown: 20s → 18s
Crystal Reaper has continued to overperform in PvE, so it has been adjusted to allow alternative options to compete.
Speed Shot has not been very popular or interesting, so it has received a small rework to make its gameplay more engaging while preserving its core identity.
Speed Shot (all Bows)
Move speed increase: 20% for 5s → 30% for 2s
Cooldown: 15s → 10s
Casting now resets Q cooldown
Removed attack speed buff
Players using Enchanted Quiver can no longer be distracted by invisible enemies.
Increased healing debuff in 1v1 Arena from 40% to 50%
Note that tooltips may continue to display the previous information for the time being, rather than the updated values
Spell Changes
*In the 1v1 Arena, Nature Staff players avoided triggering Healing Sickness by stacking several flowers then collecting them all at once for repeated full heals. This has been changed so that players who collect Rejuvenating Flowers without also healing allies gain Healing Sickness much faster...
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