This update focuses on instanced PvP content and on introducing new players to Albion. It brings a brand-new PvP mode, a new staging ground for Hell-themed instanced content, a reworked early-game experience, a new Albion Journal category, and much more.
The Depths
The Depths are an entirely new type of dungeon aimed at small groups of players. Players must battle mobs and each other to earn loot, and escape before the dungeon collapses. The Depths have three levels, with greater risk and...
These changes aim to address the power of highly repeatable Q mobility spells, alongside minor QoL adjustments to many abilities.
Arcane Staffs
Astral Staff has been hard to deal with in large group fights, so its resilience penetration has been reduced to keep its top-end damage potential comparable to alternatives.
To make Magic Shock a more reliable tool for dealing damage and interrupting enemy casts, its cast time has been significantly reduced.
Magic Shock (all Arcane Staffs)
Cast time: 0.5s → 0.35s
Crossbows
Divine Engine was dealing too much damage too quickly following its recent buffs. Its damage per tick has therefore been reduced somewhat, while remaining higher than before its recent buffs.
Cursed StaffsFollowing the previous adjustments that made the application of the first Vile Curse stack faster, Cursed Tar has become too powerful in group fights. For this reason, its cooldown has been increased.- Cursed Tar (all Cursed Staffs)
- Cooldown: 3s → 4s
Inner Shadow has received some adjustments to its Plate and Cloth effects to make these spells feel more responsive, while its Leather Effect has had its damage against players increased to bring it closer to the alternatives.-...
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