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Schedule I

PatchBot will keep your Discord channel up-to-date on all the latest Schedule I patch notes.

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Latest Updates

Post-launch Patch #5

Hey everyone, I hope you've had a great weekend! The 5th post-launch patch is here. In this patch, I've fixed a number of employee bugs, multiplayer bugs, and casino bugs. I've also implemented a number of pathfinding validity checks to hopefully prevent a lot of crashes. Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks. ...

Post-launch Patch #4

Hey everyone, The 4th post-launch patch is here. In this update, I've fixed a number of employee bugs and multiplayer issues. There have been a few saving/loading issues, and I think this is primarily due to Windows permissions preventing Schedule I from writing files during the save process. As far as I know, this only occurs for a relatively small percentage of players. To help detect and fix this issue, I've created a system that will detect when there is a file writing permissions issue and display...

Post-launch Patch #3

Hey everyone, Here's the 3rd post-launch patch for Schedule I. I've a number of bugs and added the option to include your save file with your in-game bug report. This will allow me to track down and fix issues much faster than previously possible. Tweaks/Improvements

  • Added 'include save file' option to the in-game bug reporting tool (ticked by default).
  • Added more categories to choose from when reporting a bug.
  • 'Include screenshot' is no longer ticked by default when selecting a bug.

...

v0.2.9: New Ambient Music, Optimization, Map Additions

Hello everyone, This update adds a brand new afternoon ambient music track, courtesy of my friend KAESUL, who has also composed the rest of the Schedule I OST. You can check out KAESUL on Instagram, YouTube, and TikTok. I've added an interior to the clothing store (though keep in mind clothes can only be bought in the full game) and added more detail to Taco Ticklers. I've also made a number of improvements that should hopefully get you a few extra frames and minimize memory usage. ...

Post-launch Patch #2

Hey everyone, Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below. Bug fixes

  • Fixed chemists not being able to use the Mixing Station Mk2.
  • Items are no longer picked up when aiming at them with a gun.
  • Fixed pots sometimes not being filled by the soil pourer.
  • Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500. ...

Post-Launch Patch #1

Hey everyone, This is a small patch to address the debt problem (-2 billion dollars bug). I'm still working on finding the root cause of this issue, but this patch should at least prevent massive amounts of debt from piling up. It should also clear any existing debt. Apologies for the inconvenience! Thanks for reading,   Tyler

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