DescriptionStart as a small-time dealer and build a sprawling illicit enterprise by producing drugs, hiring staff, buying properties and creating production and distribution networks, all while outmaneuvering law enforcement and rival cartels.
GenreSimulation, Co-op, Crime, Management, Multiplayer, Open World
Fixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.
Fixed packaging station button text wrapping.
Fixed main menu info popup sometimes not displaying.
Fixed quest UI layouts sometimes not refreshing properly.
We planned to release gamepad support at the end of June, and release special customers in mid-late July. Gamepad support took a lot longer than expected, but we've been working on the special customers update in parallel, so it's not far off now. It's shaping up really nicely, and I think it'll be well worth the wait! Here's a sneak-peek of one of the customer groups:
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Hey everyone,
It's been a year (plus a few days) since Schedule I was released to early access! What a wild year it's been - I seriously couldn't have hoped for a warmer response. Thank you for taking the time out of your day to play our game.
As of 30th March 2026, Schedule I has been collectively played for 17,846,608,208 minutes. That's over 33,954 years. It's humbling to think that much time has been spent playing something I created.
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