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Schedule I

PatchBot will keep your Discord channel up-to-date on all the latest Schedule I patch notes.

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Latest Updates

v0.3.5: Jukebox, Storage Unit

Hey everyone, This update adds a brand new purchasable Jukebox. This Jukebox can play any of the 19 tracks in the OST, as well as 8 brand new Jukebox tracks composed by KAESUL. There's also a new storage unit property at the north end of the overpass. I've also started consolidating a number of save files to hopefully improve save/load times and Steam Cloud Sync reliability. Additions

  • Added jukebox. Purchaseable from Bleuball's boutique for $1500.
  • Added storage unit property. ...

Patch v0.3.4f8

Tweaks/Improvements

  • You can now access the inventory of your employees by talking to them and selecting 'I need to access your inventory'.
  • Added some new graffiti art.
  • Broken vending machines and ATMs will now repair after only a single sleep (previously it took 2 days).
  • Removed the optional email from the feedback form. This was rarely used and mostly just unnecessary clutter.
  • Renamed suggestions -> feedback in the feedback form. ...

v0.3.4: Pawn Shop, Fancy Stuff, and More

Hey everyone, The first content update for Schedule I is here! This update includes a functional pawn shop, boutique store, wall decorations, and more! Check out the full patch list below. Sorry the update is a bit later than expected - I'm still ironing out the update/testing process. Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month). Additions

  • Added Bleuballs Boutique interior and functionality. ...

Post-launch Patch #6 + Alternate Version

Hey everyone, Hey everyone, here's the 6th post-launch patch. I've fixed a number of bugs and made a couple of minor tweaks. I've also created what I'm calling the alternate version of the game for anyone who is experiencing crashes. You can read more below. Alternate version

The alternate version is identical to the normal version, except it uses a different scripting backend (Mono instead of IL2CPP). This scripting backend isn't quite as performant as the normal version, but it...

Post-launch Patch #5

Hey everyone, I hope you've had a great weekend! The 5th post-launch patch is here. In this patch, I've fixed a number of employee bugs, multiplayer bugs, and casino bugs. I've also implemented a number of pathfinding validity checks to hopefully prevent a lot of crashes. Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks. ...

Post-launch Patch #4

Hey everyone, The 4th post-launch patch is here. In this update, I've fixed a number of employee bugs and multiplayer issues. There have been a few saving/loading issues, and I think this is primarily due to Windows permissions preventing Schedule I from writing files during the save process. As far as I know, this only occurs for a relatively small percentage of players. To help detect and fix this issue, I've created a system that will detect when there is a file writing permissions issue and display...