The maximum range of the Grapple Gun has been increased to match the ship’s harpoon, providing players with greater scope for traversal and various sneaky plays.
The speed of a fired arrowhead is now much quicker, reducing the need for players to lead their shots and also reducing the time after a failed shot before it can be fired again.
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Players are no longer able to retrieve additional resources when disarming an item-loaded trap.
Traps deployed should now remain in place and not disappear unexpectedly during gameplay. Once deployed, a trap should now last for hours if left undisturbed and only be removed when triggered, replaced by a new trap when players reach their limit of two or when players leave the server.
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Our November game update sees Season 14’s stealthy feature set finally unleashed in force, providing players with plentiful tools to wreak mischief upon one another. For an overview of this Season’s furtive features, head to our dedicated Season 14 page.
Disguises
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As shared in our recent Season 14 update, the team disabled a number of features in order to protect players from high-impact issues and for the team to work on improving the quality bar. With this hotfix, crouching is once again available. The Known Issues section identifies issues that will be addressed in future updates.
Crouching and Stealth
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Ready to get stealthy? Season 14 delivers tools, weapons, tricks and abilities that open up ingenious new ways to achieve your aims on the Sea of Thieves! For an overview of this Season’s furtive new features, head to our dedicated Season 14 page.
Grapple Gun
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Knives thrown at a crewmate will now pass through them rather than becoming stuck to the player.
Knives will no longer become stuck in a capstan or other ship interaction point when thrown.
The Burning Blade
For crews pledged to the Burning Blade, there is now a short grace period after the Captain leaves the game before the ship begins to sink, to protect from temporary disconnections.
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