Mordhau

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MORDHAU Patch #16

This patch contains various bug fixes, improvements and balance changes, including things such as the ability to jump kick, use kicks with more equipment, adjustments for held shield mode and the ability to bind the console key in options.   Please remember to rebind your console key in options, since a lot of you have used .ini edits before to bind it!

Changelog

Gameplay

  • Removed Christmas stuff
  • Added fortifications to Grad commander part ...

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Patch #15 Hotfix 1

Patch #15 Hotfix 1 19/12/2019

  • Fixed burning in duels
  • Grad buffed for defenders slightly
  • Fixed a crash
  • Being kicked in shield held mode no longer stuns but flinches instead
  • Shields can now sprint in held block mode (previously limited to walk) but movement is still slowed down (same as previous held block)
  • Fixed a bug with shields where they could ‘store’ ripostes for later use
  • Fixed Horde shielder AI
  • Fixed a random flap sound playing when joining an Invasion game

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MORDHAU Patch #15

This patch contains a little bit of everything. Two new Invasion scenarios, one on Grad and one on Crossroads, three new skins, and a new structure for the toolbox. We’ve reworked shields to be more in line with how parrying works, and their rebalanced held blocks are now only available by holding the mode switch (default R) button. This allows held blocks to be used to hold choke points while making it less desirable in 1v1.

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Patch #14: Hotfix 3

Just a small client side patch that fixes the tutorial from being non-completeable due to the catapult not reaching far enough.

Sorry about that!

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Patch #14: Hotfix 2

Patch #14 Hotfix 2 Changelog 28/11/2019

Performance

  • Fixed texture streaming issues and performance drop associated with it, for real this time

Gameplay

  • Fixed dodge not working in some cases
  • Adjusted catapult rock movement to be a bit shorter to avoid people shooting out of spawn protection ...

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Patch #14: Hotfix 1

Patch #14 Hotfix 1 Changelog 26/11/2019

Performance

  • Fixed Taiga performance drop
  • Fixed texture streaming issues and performance drop associated with it

Gameplay

  • Reverted the drag attack compensation change since it had unintended consequences
  • Added new undercut drag prevention change to address this move specifically. This causes undercut drags that hit late to glance off, same with undercuts that were used to reverse hit enemies. ...