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Sons Of The Forest

PatchBot will keep your Discord channel up-to-date on all the latest Sons Of The Forest patch notes.

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Latest Updates

Hotfix

Hey Everyone, Here are a few more fixes for some issues that have come up recently.

  • Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
  • Fix for clients cutscenes not syncing NPC states correctly
  • Fix for clients losing input control if host shuts down during end cutscene
  • Fix for t-posed puffy on golf course ...

Hotfix

Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes

  • Fixed chainsaw revved audio stuck on for other clients after ground attack
  • Fixed priest outfit showing low resolution texture in inventory and grab-bag
  • Fix for bushes and plants sometimes not saving their state when saving on host ...

Hotfix

Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release

  • Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release.

  • Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
  • Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Small Patch

Hey everyone, Here’s a small patch focused on mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements

  • Rabbits can now be electrocuted with the stun gun
  • Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
  • Rope bridges will now generate nav mesh links allowing A.I. to path across them
  • Optimized nav mesh refresh speed ...

Small Patch

Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features

  • Added Skunks
  • Added new rabbit breeding and holding structures
  • Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. ...