Here are some small fixes that came up in our patch yesterday.
Fixed issue where you could die when going down cave slides
Linked volume of boss monster intro sting to audio slider settings
Reverted change to storage saving, they will now functions as before. We will reimplement this fix once we have a better solution for replenishing items
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
This patch adds a new cave to explore, and a new boss monster to the ending along with more lore and tons of fixes and improvements for the full list check below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is another small hotfix, fixing more cases of Kelvin able to cut down tree houses (he may still do this on some old structures, but shouldn’t do it on any newly created ones), an issue where host’s held furniture pose could break in multiplayer and a fix for regular apex construction.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is a small hotfix, fixing an issue that came up in our patch release this morning with dlss causing strange visual artifacts at nighttime. We also added an extra guest keycard to the morgue of bunker residential in case anyone is stuck in there with a save game before our most recent changes.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
For our first patch we have added a new mini-boss battle, new binoculars pickup, hang gliders, defensive wall gates and door locks as well as lots more, for the full list check below:
Features
Added Binoculars
Added Hang Glider
Added Defensive Wall gate
Added mid game boss fight into food bunker
Added Settings Reset in the Options screen
Added missing Virginia leather suit pickup to world