Hey everyone,
For this patch we have revised the electricity system, adding a new battery pickup that is needed to keep things running at night and added a limit to the amount of items that can be powered from a single source before your lights will start dimming and eventually overload. Batteries can be found near the broken down golf carts in world and in some bunkers.
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Hey Everyone,
Here is a small hotfix for some issues that came up in yesterdays patch
Fixed stone audio and gold room music not being affected by volume sliders
Fixed dlss setting not working in Turkish language
Fixed some localization mistakes in subtitles
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hey Everyone,
Here is a small hotfix for an issue that came up in today's patch
Fixed bush and tree billboards not properly disabling after they are cut down.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hey Everyone,
This patch adds a new introduction video for guests at Holosprings, which can be viewed in the screening room of entertainment bunker. We also re-worked the gold room cutscene adding effects, lighting, new audio and extra animations.
For building, we added a large log holder, a deer hide rug, the ability to build stone floors, corner ramps (or roof corners) and railings.
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Hey Everyone,
This patch fixes a bunch of bugs, adds a new large female cannibal type, a returning end game creature and you can now place radios after picking them up. We also added a new alarm radio trap so you can be alerted when enemies are nearby and added the ability to explode all the creepy enemies.
Finally we did a big pass on base performance, large bases should run much better with these newest changes
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