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Welcome to patch 8.10! Last time around, we revisited mana and waveclear; this patch we're checking out the jungle and rethinking the way we do kill streak bounties.
First, the jungle. We've had to take efforts to dial back the amount of pressure junglers can exert early, but we're pushing that harder in the direction of the jungle camps. TL;DR, most jungle camps will be worth less experience early, but the Rift Scuttler will be worth a lot more. The jungler who can win...
Welcome to patch 8.9. This patch, we're looking at mages, mana, and spellcasts. Over time, waveclear champions have slowly edged out all other champions in mid lane, to the detriment of overall playstyle diversity. Basically, it's become too easy to spam your spells on waves, and the items which give you the mana to do so are also just the best choices. We're updating the core mana items mages buy, the base mana/mana regen of mages, and more.
Welcome to patch 8.8! As we move towards the middle of the season, the next few months will be jam-packed with a bunch of events (MSI, the launch of Clash, and start of the summer split to name a few). This puts a lot of pressure on specific patches, so "big patch, small patch" is gonna look like "medium patch, medium patch" for a little while.
Welcome to patch 8.7, the one where we nerf Irelia. Sorry, I'm being told that's update Irelia. Everyone's favorite Blade Dancer is hitting the Rift with a new model and kit.
We're also following up on the Duskblade changes from last patch, visiting the assassins who were affected more—or less—than we'd expected.
Welcome to patch 8.6, the next big patch in our little patch, big patch cycle. This time around, we're taking a look at Duskblade and how it affects its core users. We think it brings too much power, but we wanted to make sure we gave those champions additional power if we're stripping some from Duskblade.
Welcome to patch 8.5, the one that's the "small patch" to 8.4's "big patch". This patch is actually a large download, because we're updating some of our in-game assets. More on that here!