DescriptionFast-paced 5v5 multiplayer arena where teams draft unique champions with distinct abilities and roles to outplay opponents and destroy the enemy Nexus through coordinated strategy, objective control, and real-time skill expression.
This patch we did work to adjust Varus' top and bottom power skew, which involved shifting the balance between his Q and W for laning. While the resulting changes have seemed promising, we unfortunately added a major bug to his Q during this work, causing it to no longer deal reduced damage to subsequent targets. We are fixing that bug, and compensating with a buff.
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Worlds has begun, but time still passes for the rest of us non-professional mortals, so here we’ve got 26.21. This is a pretty chunky patch, with changes to some chunks like Rammus, Sion, Nunu (& Willump), as well as to a bunch of other champions across roles who’ve been on top of the game, either in presence in their role or in power. Others can have a bit more breathing room with the Worlds patch locked in, like Azir, Orianna, and Ryze. Finally, we’ve been seeing Gluttonous Greaves & Hubris...
Bee wee woop - it's time for WORLDS! For Summoner's Rift, this is the patch we'll be seeing our year-defining competitive play on. Lock in, because we've got some adjustments to some pro staples like Ambessa & K'Sante, and buffs to weaker champions who might be on the edge of viability like Kennen & Kindred. Rocketbelt is getting another tap to make it a bit worse at just being a purchasable Flash for immobile characters, with some immediate compensation for some core users because this is the patch...
We're soon coming up on the Worlds patch (which is the patch after this one), so our first round of pro-focused Summoner's Rift changes are coming up here. We've identified some potential fringe picks for the tournament that could also provide some normal play variety without becoming disruptive with a nudge up in power, and knocking some individual meta outliers as well (and also Nasus). Systemically, the top lane role quest has been quite successful at freeing up top laners to skip Teleport,...
The Beacon of Hope has officially been inducted into the Hall of Legends. Congratulations, Caps!
This week's patch kicks off our event that honors the most decorated player in European League of Legends history. The Hall of Legends battle pass will take you on a journey through his storied career, and features new cosmetics plus brand new skins co-developed by Caps himself. We can't wait to celebrate such a humble, confident, and resilient competitor with you all.
In 26.17 we’ve got a small amount of relief for top lane with Nasus and Vayne nerfs, and some followup on last patch to a handful of champions and items. We’re buffing a variety of melee AD carries, like Irelia, Qiyana, Yasuo, and Yone, who’ve been forced to snowball-or-lose for a while instead of having a reliable endgame to scale towards. Xerath continues to overperform in the mid lane in particular, as do Nocturne and Graves in the jungle. Finally, Sundered Sky wasn’t hit quite as hard...
Hi, it's time to talk about Mel.
When we make new champions, one of the core questions we ask during the design process is, "What is this champion adding to the game, and why is that exciting for players?" Usually, this necessitates designing new mechanics for the game, and new mechanics tend to be inherently risky or they would be tame and boring. Think Yasuo's Windwall and Ultimate CC combo with ally knockups, or Sylas' Ultimate - new mechanics at the time they were introduced that...
We’re making some changes to League Classic with Season 3 Act II.
TL;DR:
League Classic will be available through the end of Season 3 of 2026 and then end its current run. Our goal is to bring Classic back in the future, likely as an event mode with adjustments and additions.
Some regions with lower play rates will be moving to a windowed queue, while JP and MENA will have custom matches only from the start of 26.21.
The Act II Classic Battle Pass will have one unified, free track.
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Hey everyone, Pabro and Meddler here with a quick TL;DW of today’s Dev Update:
In Season 3 Act 2, we’re shining a special spotlight on music, with the first of our musical reveals coming tomorrow.
In addition to the existing system that allows you to speak with your premade party, we’re expanding voice functionality to allow you to chat with everyone on your team.
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Welcome to the first League Classic community poll. Our goal with these polls is to involve you, the community, in the direction that we take League Classic. Questions in these polls cover two broad types:
Sentiment, which we use to identify broad areas to investigate and directions for improvements.
Binding, which we use to make the call on an approach for an improvement.
Since 2009, we've continuously done one thing: evolve the game. New and reworked champions, items, runes, modes, you name it. We're always looking for ways to keep League fun and fresh.
But every now and then, when we talk about where we're going, we hear many of you talk about where we've been.
"Remember experimenting with old Runes and Masteries to play things like Bankplank? Or terrorizing opponents with AP Master Yi or Sion mid? What about AD Alistar? Remember 95% ban rate Kassadin?"