Get excited for the Arcane finale this weekend, and for patch 14.23!
This patch has some small-scale kit updates to Aurora, Smolder, and Rell. For each of these champions, we're hoping to reduce the feeling of frustration and hopelessness when playing against them, either because you're locked in place for several seconds, or your minion waves keep disappearing. In each of these cases, we're delivering compensation buffs and giving them the space to be more fairly balanced in the future.
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Patch 14.22 is here!
This patch we have an extra special ARAM update… The Bridge of Progress! Take to the bridge and fight your way across it alongside some Arcane-themed minions and towers! We hope you enjoy what we cooked up on this one. We also have Ambessa finally making her appearance on the Rift as the Matriarch of War!
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Welcome to Patch 14.21, aka “the Swain patch”!
We’ve got a big gameplay update to Swain, aimed at making him more self-reliant and more fun, specifically in solo lanes. Read more about him below!
We’re also updating the bounty rules on Summoner’s Rift and Howling Abyss, aimed at making them activate at more intuitive times and slightly decrease their average payouts. They’ve also got lengthy sections in the patch notes if you want all the details.
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Happy LoL Player Days and welcome to patch 14.20!
This patch marks our first follow-up patch for Split 3. We're overall quite happy with the new pace of combat and reduced snowballing, but there are unsurprisingly a few outliers after changing about 100 items.
We're sharpening the early game crit ADC item system by re-tuning Collector, Essence Reaver, Statikk Shiv, and Yun Tal Wildarrows. We're also nerfing some AP burst items as they're one-shotting people a little too hard and bringing down some...
Welcome to patch 14.19 and the start of Split 3!
We've got a huge system update, nerfing almost every Legendary item in the game between 5-12%. By doing this broad nerf we're hoping to reduce snowballing, slow down late game combat pacing, and make overall combat in the game more readable. We're primarily reducing movement speed, ability haste, and damage output for classes and subclasses that don't need it, while preserving these stats for those who do.
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