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THE ABYSS: INTRODUCING UPDATE 1.7
Explore the terrors of the deep in The Abyss update. Introducing aquatic environments with over 5 times more variety, varied creature behaviours, improved underwater visuals and much more.
Creatures of the deep
Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor.
It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update – from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.
We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!
A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.
The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.
We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.
This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!
Community Research Update
Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback – but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It’s why we continue to do what we do.
Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.
While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.