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It’s already been a very busy month for us! Today we are releasing a new update for No Man’s Sky, which includes a new Community Research mission, more customisable flora for your base, a terrarium, a striking new Gek-inspired helmet, and a number of minor gameplay fixes and improvements. More on that below.
It’s now been a week since we released Visions, and we’re so happy to see players discovering and enjoying the new colour palettes, exotic landscapes, flora and fauna, and new rare items and curiosities to collect! We think we’ve succeeded in enhancing the sci-fi aesthetic of No Man’s Sky, and making the universe a little bit stranger – something we hope to continue doing in the future.
VISIONS: INTRODUCING UPDATE 1.75
Discover a more varied, more diverse universe in the Visions update. Introducing new planetary biomes, more colourful worlds, new fauna and flora, archaeology, salvaging, and much more…
NEW PLANETARY BIOMES
New anomalous planet biomes create a weirder, more diverse universe to explore.
Thank you so much for the positive response to The Abyss update for No Man’s Sky, released only a few days ago. We’ve really enjoyed seeing players experiment with the new base parts, explore the enhanced aquatic environments in the Nautilon submarine, and share their close encounters with fearsome underwater predators.
The team here is keeping up the pace this week with another update, patching up a few issues and introducing the next Community Research mission.
THE ABYSS: INTRODUCING UPDATE 1.7
Explore the terrors of the deep in The Abyss update. Introducing aquatic environments with over 5 times more variety, varied creature behaviours, improved underwater visuals and much more.
Creatures of the deep
Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor.
It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update – from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.