Factorio

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Latest Updates

PatchBot BOT

Version 1.1.48

Modding

  • Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Nov 24, 2021 2:49 pm — Replies 0 — Views 166


PatchBot BOT

Version 1.1.47

Bugfixes

  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. [100629]
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances [100242] ...

PatchBot BOT

Version 1.1.46

Bugfixes

  • Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. [100495]
  • Added migration for saves with inserters that have NaN hand height or hand length.

Scripting

  • Added LuaGuiElement::swap_children().

Modding

  • Sub items are now removed from items used in hand-crafting.

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PatchBot BOT

Version 1.1.45

Bugfixes

  • Added migration for saves with particles that have NaN movement vector.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Oct 28, 2021 2:00 pm — Replies 0 — Views 133


PatchBot BOT

Version 1.1.44

Bugfixes

  • Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. [100394]
  • Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. [100122] ...

PatchBot BOT

Version 1.1.43

Changes

  • Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). (http://forums.factorio.com/71901)
  • Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  • Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.

Bugfixes   ...