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Factorio

PatchBot will keep your Discord channel up-to-date on all the latest Factorio patch notes.

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Latest Updates

Version 2.0.60

Changes

  • Moved the ammo turret request-slot closer to the turret center visually. 129548

Bugfixes

  • Fixed a crash when removing transport belts or walls with wires in blueprints.
  • Fixed that the show-train-signals debug option didn't render correctly for elevated signals. 129804 ...

Version 2.0.59

Changes

  • Remastered and remixed music.
  • More icons in factoriopedia made unique.

Optimizations

  • Improved performance when holding blueprints.

Graphics

  • Improved frame rate stability of Metal graphics backend
  • Improved rendering performance of busy scenes of Metal graphics backend

Bugfixes

  • Fixed that teleporting a car to another surface would invalidate lua references to non-player characters in it. 129468 ...

Version 2.0.58

Bugfixes
  • Fixed LuaForce::get_logistic_group was not working with constant combinators. 129484
  • Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
  • Fixed music not playing on surfaces without a planet associated with them. 129408
  • Fixed that enabling user mods would not auto enable built in required mods. 129362 ...

Version 2.0.57

This release fixes a packaging issue with version 2.0.56.

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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Version 2.0.56

Minor Features
  • Added ability to undo rotating or flipping an entity. 116605
    Changes
  • Changed how captive spawners work to always allow spoilage into the trash slots. 124219
    Bugfixes
  • Fixed that modded choose-elem-buttons didn't respect filters. 129145 ...

Version 2.0.55

Bugfixes

  • Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save.
  • Fixed vehicle ammo refill was not working. [129137]
  • Fixed splitter gui was not updated in some cases. [129161] ...