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Factorio

PatchBot will keep your Discord channel up-to-date on all the latest Factorio patch notes.

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Latest Updates

Version 2.0.42

Minor Features

  • Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. [126753]

Graphics

  • Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).

Bugfixes   ...

Version 2.0.41

Bugfixes

  • Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost [119776]
  • Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. [127414]
  • Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters. ...

Version 2.0.40

Bugfixes

  • Fixed splash screen progress bar size not scaling with the UI.
  • Fixed that the can't-reach wire sprite would get drawn under some entities. [124590]
  • Fixed that the chart drag hotkey did not work. [127287]
  • Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. [127071] ...

Version 2.0.39

Changes

  • Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.

Bugfixes

  • Fixed not being able to interact with GUI elements behind transparent parts of other windows. [119608]
  • Fixed display panels not drawing text correctly at larger GUI scales. [122533] ...

Version 2.0.38

Changes

  • Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. [122185] This should help to prevent over filling of hubs while larger platforms are being built.
  • Increased minimum sprite atlas size to 4096 even when sprite resolution is set to medium. [127086]

Bugfixes   ...

Version 2.0.37

Bugfixes

  • Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. [127134]
  • Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of arguments instead of direct arguments. ...