Factorio

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Latest Updates

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Factorio 0.16.44 released

Minor Features

  • Added technology price multiplier PvP scenario config.

Changes - Underground belt marked for deconstruction no longer connects to other underground belts.

Bugfixes - Fixed some cases of fast replacement by underground belt.

  • Fixed corrupted config.ini in Steam cloud would prevent the game from starting.
  • Fixed that using "Save and play" feature in the freeplay could specify the official freeplay map to be always that one forever. ...

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Factorio 0.16.43 released

Bugfixes

  • Fixed that consistency check failed on ghost wall entity on top of wall entity marked for deconstruction.
  • Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistency later on.

You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.

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Factorio 0.16.42 released

Bugfixes

  • Changed the searching logic, that searching every word separately is only done when the fuzzy search option is on.
  • Fixed a desync when printing a Lua error to players with different installation paths.
  • Rail signal connection merge optimisation (tens of seconds instead of tens of minutes on big maps).
  • Fixed that rail signal migration didn't update the state of the signal controlled by the circuit network. ...

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Factorio 0.16.41 released

Bugfixes

  • Yet another rail signal connection fix.

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Factorio 0.16.40 released

Bugfixes

  • Yet another rail signal connection fix.
  • Fixed a crash when killing the character during the gun_inventory_changed event.
  • Fixed that LuaPlayer::opened wouldn't return the opened equipment grid.
  • Fixed LuaInventory::sort_and_merge() would break furnaces and assembling machines.
  • Fixed crash when trying to migrate circuit connected entities. Any migrated entities will be disconnected.
  • Fixed round input in team production challenge. ...

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Factorio 0.16.39 released

Bugfixes

  • Fixed function of enter key in number input.
  • Fixed consistency check and migration related to rail internal inconsistency.
  • Fixed that rail signals weren't fast replaceable.
  • Fixed that the headless server wouldn't be able to restart for a while if it was stopped with an RCON client connected.
  • Fixed that selecting map without a preview in the save/load dialog disallowed to delete the save by the ingame delete button. ...
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