Update Information:
Hey guys, here is the first update with some of the changes we are working on for part 2 of the Hostile Takeover update. This one took a bit longer because we had to go through every single creature to add their shock states. More to come soon!
Additions
Added shock states to all creatures with the following exceptions:
Machine (but not Clockworks), rock, and cookie based creatures are immune to electric damage and shock.
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Update Information:
The Cawnival returns! Our survivors are once again greeted by the festive feathered Corvus Goodfeather and his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes!
Highlights:
Start of the annual Midsummer Cawnival event.
The master of ceremonies, Corvus Goodfeather can be found near the Florid Postern.
Buy the Cawnival Tree, games and Game Tokens from Corvus Goodfeather.
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We have made the decision to move the changes from the beta branch over to the main game. It is right before a weekend but we will keep an eye on things in case something does not work quite correct so that we can issue a hotfix for those if they come up. The prior beta branch tested changes made to utility functions and you can read more on that from the beta thread.
Update Information:
Hey everyone.
We have some changes that could break loading or saving for some mods. We are requesting the help of testers to see if anything breaks with their unique setups: World creation, dedicated server hosting, normal gameplay, modded sessions for anything, etc. The more that can be thrown at the game to try to break it the better.
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