We have just pushed the first patch to Rematch- compared to the hotfixes we did until now, which featured code changes to fix specific major issues, this contains many changes in all domains, which should all improve the game in different ways, some significant, some which can seem more minor - but are nevertheless important! Please remember that some major priorities like netcode or crossplay are the work of specialists in their domains (gameplay replication, server infrastructure,...
Fixed a server hitch that could cause freezes at the end of a match
Online services update
Dev Update:
We’ll share a blog post next week to answer the most frequently asked questions, give an update on our current priorities and more information on when Crossplay can be expected.
Outfield Dive (aka Dolphin Dive): tweaked values to make the character speed lower during the ability’s recovery period.
We are closely monitoring how the game and its meta are evolving day after day, and we are seeing a lot of new mechanics and ways to play being discovered by our players. We think a lot of these are cool and interesting, but some others have a negative impact on the game
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