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REMATCH

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Patch Note - Patch #1

Hi everyone!

We have just pushed the first patch to Rematch- compared to the hotfixes we did until now, which featured code changes to fix specific major issues, this contains many changes in all domains, which should all improve the game in different ways, some significant, some which can seem more minor - but are nevertheless important! Please remember that some major priorities like netcode or crossplay are the work of specialists in their domains (gameplay replication, server infrastructure,...

Patch Notes

Bugfixes

  • Fixed a server hitch that could cause freezes at the end of a match
  • Online services update

Dev Update:

We’ll share a blog post next week to answer the most frequently asked questions, give an update on our current priorities and more information on when Crossplay can be expected.

Patch Notes

Exploit/Balancing

Outfield Dive (aka Dolphin Dive): tweaked values to make the character speed lower during the ability’s recovery period.

  • We are closely monitoring how the game and its meta are evolving day after day, and we are seeing a lot of new mechanics and ways to play being discovered by our players. We think a lot of these are cool and interesting, but some others have a negative impact on the game ...

Patch Notes

Bugfixes

Fixed various stability issues that could result in crashes under certain circumstances.

Patch Notes

Patch release dates

1.200.007
June 23rd, 2025

1.200.006
June 21st, 2025 June 23rd, 2025

Bugfixes
  • Fixed a bug where players could not reconnect after hardware was put in sleep mode[*]

[*] Fixed a frequent crash that would occur after scoring a goal

Patch Notes

Bugfixes

  • Fixed an issue where the ball would hit the goalposts and become entirely out of sync for all players.
  • Ball sync issues might still happen under other circumstances. Network / Performances
  • Pushed a fix to reduce the frequency of crashes occurring after scoring a goal.
  • Various fixes for stability issues.
  • Various netcode improvements.
  • Updates to matchmaking to further improve queue times.