DescriptionFast-paced roguelike deckbuilder where you craft unique card decks, discover powerful relics, and adapt to ever-changing procedural spire encounters; play solo or team up with up to four players in cooperative matches.
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass!
We've also got some big updates in the modding realm to call out...
Modding Updates
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Hey Slayers, our second major main branch update is here with 4 patches in 1 (not including hotfixes)! While we'll be covering a lot of things that beta players will already be used to, there are also a few big changes that will be totally new for everyone. One of those has been highly requested by the community in the past few days and another has been very highly requested by the community in the past few months, so let's get into it!
Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions....
...Like this new Defect animation!
Without further ado, let's dive in...
CONTENT & BALANCE:
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It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in...
CONTENT & BALANCE
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