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Slay the Spire 2

PatchBot will keep your Discord channel up-to-date on all the latest Slay the Spire 2 patch notes.

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Beta Patch Notes - v0.101.0

Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what you think by using the in-game feedback tool by hitting F2! I read countless pieces of player feedback and...

Beta Patch Notes - v0.100.0

Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights: Some snazzy new portrait art for various cards! Cool new character-specific VFX for when you gain energy! ...

Patch Notes - v0.99.1

Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes. BALANCE:

  • Players, enemies, and pets can no longer have their HP increased above 999,999,999 ART:
  • Add icon for Murderous run modifier
  • Added portrait art for the following cards: ...

Beta Hotfix Patch Notes - v0.99.1

Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes.

BUG FIXES:

  • Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer
  • Fixed softlock at the end of the Architect event in multiplayer

Beta Patch Notes - v0.99

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions...

Hotfix Patch notes - v0.98.3

Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! BUG FIXES:

  • Fixed more instances of players getting stuck at the timeline