With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing.
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***The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.***
RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.
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Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes.
Please check our official Discord for an updated list of some known issues in the [#known-issues](https://discord.com/channels/310075021882294272/1394576328073809990) channel.
Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly.
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Attention Officers,
This is the changelog for Los Sueños Stories Patch 1, in preparation for LSS Patch 2 expected next week which will include a larger bundle of fixes. With this smaller patch first patch, we’re intending to address some of the higher priority issues we’ve noticed since the release of the Los Sueños Stories update.
Please check our official Discord for an updated list of some known issues in the #known-issues channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them:Ready or Not Bug Reports
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