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Raft

PatchBot will keep your Discord channel up-to-date on all the latest Raft patch notes.

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Latest Updates

Raft 1.1.01 Hotfix

Hey everyone!

We just now pushed a small hotfix patch for the default branch;

  • Fixed save/load issue related to naming a world with a . at the end
  • PlayFab voice chat is now disabled by default for new users. The option to turn it on/off can be found in the Pause Menu/Socal/Lobby UI
  • Social UI can now be closed when pressing Escape

Raft 1.1: Cross-play sails to the default branch!

Hey Rafters! Since we released Raft on Xbox Series X/S and Playstation 5 last year there has been a Beta Branch here on Steam that enables cross-play, letting Rafters who chose to opt in play with their friends who might play on Xbox or Playstation. See, when we built the support for cross play into the PC version, quite a bit of code and systems had to be overhauled and rewritten, and we knew there could be a few issues that arose once we launched. This is why we let it sit on its own branch on...

Raft Beta Branch 1.1.08

Hey Rafters!

As some of you know, we have a Beta branch for the PC version of Raft here on Steam which, among some other quality of life changes, lets you cross-play together with rafters on PlayStation and/or Xbox. We just released a small patch for the Beta branch which fixes a few bugs and adds some more voice chat options.

...

Beta Branch Update 1.1.02

Hello Rafters! Version 1.1.02 is now live on the Beta branch! Here is a list of what has been fixed!

  • Fixed issues that can occur when connecting to hosts
  • Fixed scroll issue in the load world UI
  • Fixed visual issues in chat and crafting menu UI
  • Improved handling of invalid network messages
  • Restored the way items are loaded to how it used to work in version 1.09

Cross-play fixes!

There's now a small update out on the Beta Branch that should fix most connection issues in cross-play between PC and Consoles.

1.09 - Update to network code

Hey there Rafters!

We just wanted to let you know that we have just now pushed a small update containing a rework of the multiplayer network code, to increase security for hosts and clients.

If you notice any bugs or desync of objects, please let us know through our support page![support.redbeetinteractive.com]