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Enshrouded

PatchBot will keep your Discord channel up-to-date on all the latest Enshrouded patch notes.

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Changelog for Hotfix #35 v.0.9.0.4

The revision of Hotfix #35 is 893400

Changelog

  • Fixed graphical glitches in cloth with physics simulation that caused flickering shapes.
  • Fixed an issue that caused colorful dots at the horizon at night on AMD graphics cards.

On top of that we missed to mention a change to water barriers in the previous changelog

  • Underwater water barriers are now clearly see-through.

Changelog for Patch #13 v.0.9.0.4

The revision of Patch #13 is 890625 Hey Flameborn! Hopefully our very last patch for update 7 so we can carry on the work started for Update 8! This patch includes lots of small fixes, and notably, a fix for some DLSS settings turning your game world black for players using newer NVidia drivers, and a fix for NPCs deciding to nap on the ground when they have assigned beds.

Changelog

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Changelog for Hotfix #34 v.0.9.0.3

The revision of Hotfix #34 is 852257

Changelog
  • Fixed a crash which occurred when placing and removing large numbers of Water Barriers in a small area of water. We are aware of a number of non-blocking issues being reported post patch 12 (because I jinxed it when I said "last patch of the year" earlier today, that's on me), so we ask you to please report these issues so we can look into them and hopefully fix them soon!

Changelog for Patch #12 v.0.9.0.3

#12 is 873620 Hey Flameborn! Our last patch of the year, promise (really hope we're not jinxing it by saying that). It contains a bunch of quality of live improvements and fixes, as usual. Notably, we're pushing stamina regen back up for early levels, as well as nudging up stamina regen for some foodstuffs. We've fixed the bug where tombstones couldn't be picked up near other interactable objects that the game somehow thought were more interesting like secret passages or teleporters, or... doors....

Changelog for Hotfix #33 v.0.9.0.2

The revision of Hotfix #33 is still 855142. Changelog

  • Fixed a crash in the dynamic global illumination on the latest Nvidia driver.

Note: an update is only required for clients. Dedicated servers don’t require an update.

Note but on this line instead: we have another patch lined up before the end of the year that will also contain a significant number of fixes.

Changelog for Patch #11 v.0.9.0.2

The revision of Patch #11 is 855142

Changelog

Water Simulation and Visuals

  • Increased fluidity of flowing water. You’ll know what we mean by that when you see it. Floosh.
  • Water will no longer drain away so quickly on surfaces such as soil, sand and dirt. Also, it will cover longer distances and larger surfaces on all terrain materials. ...