Increased fluidity of flowing water. You’ll know what we mean by that when you see it. Floosh.
Water will no longer drain away so quickly on surfaces such as soil, sand and dirt. Also, it will cover longer distances and larger surfaces on all terrain materials.
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Fixed an issue that under specific circumstances could lead to a broken save game where the flame altars could no longer be saved correctly.
Note: if you encountered this issue recently, please immediately back up your save data and perform a roll-back to an older copy of your save. Help for how to do so can be found in this support article.
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Fixed a crash that could happen when exiting the game.
Fixed a crash that could happen specifically on 13th and 14th Generation Intel CPU’s.
Fixed the issue where survivors would forget their bed assignment when restarting the game.
Note: we are aware that for some players, shader compilation takes too long, and are always working on optimizing it. However, this hotfix should not trigger full shader compilation if you have already completed...
Fixed a potential crash when playing in multiplayer near water areas.
Fixed a crash that could occur when closing the game.
Fixed a crash that could happen when selecting the resolution in the display settings and choosing between two resolutions that are identical in height but different in width.
Improved lengthy loading times after a fast travel on some AMD graphics cards.
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Greetings, Flameborn!
We're very excited to finally release Wake of the Water, our brand new update, which adds dynamically simulated water to Enshrouded, as well as an entire new playground filled with watery goodness (and scaly evil): Veilwater Basin. Located between the Blackmire and the Albaneve Summits, this new high-level area is full to the brim with beautiful beaches, forgotten temples, underwater ruins, and much more.
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