The revision of Hotfix #29 is STILL 729115
This hotfix should not trigger shader recompiling. Dedicated servers do not need to be updated.
Changelog
Fixed the card cluster loader, which could cause several GPU crashes when attempting to load a world.
Still Working On It
We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future...
Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future.
Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.
The revision of Hotfix
#26 is 710574
Greetings Flameborn! This one's a quickie: a change we made in patch
#9 introduced a crash. Thanks to your reports, we were able to identify it and issue a fix, so we're putting it in before the week-end.
Improved the visuals for the surface of the Shroud. This also fixes the issue that the transition from regular Shroud to deadly Shroud was very hard to see.
The player hitbox now better fits the player model while gliding. It should now be easier to fly over or under obstacles without bumping into them. Previously, it was possible to bump into obstacles when it looked like you had enough room to go around or through them.
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