Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future.
Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.
The revision of Hotfix
#26 is 710574
Greetings Flameborn! This one's a quickie: a change we made in patch
#9 introduced a crash. Thanks to your reports, we were able to identify it and issue a fix, so we're putting it in before the week-end.
Improved the visuals for the surface of the Shroud. This also fixes the issue that the transition from regular Shroud to deadly Shroud was very hard to see.
The player hitbox now better fits the player model while gliding. It should now be easier to fly over or under obstacles without bumping into them. Previously, it was possible to bump into obstacles when it looked like you had enough room to go around or through them.
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The revision of Hotfix
#25 is 698915
Greetings Flameborn!
Here's the latest set of fixes, fresh off the oven. We will keep working on the next batch of fixes and aim to deliver another patch or hotfix (depending on our luck reproducing issues and our success fixing them) next week.
Changelog
Fixed a GPU crash that could occur after changing graphical settings.
Fixed a crash that could occur immediately after loading the game world on older CPUs.
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