Fixed an issue with Nvidia RTX50 series GPUs and using the driver version 595.79 causing graphical glitches in the terrain rendering.
Please note: this is a client-only fix. Dedicated servers do not require an update.
The revision of Patch
#13 is 890625
Hey Flameborn!
Hopefully our very last patch for update 7 so we can carry on the work started for Update 8! This patch includes lots of small fixes, and notably, a fix for some DLSS settings turning your game world black for players using newer NVidia drivers, and a fix for NPCs deciding to nap on the ground when they have assigned beds.
- Fixed a crash which occurred when placing and removing large numbers of Water Barriers in a small area of water.
We are aware of a number of non-blocking issues being reported post patch 12 (*because I jinxed it when I said "last patch of the year" earlier today, that's on me*), so we ask you to [please report these issues](https://enshrouded.zendesk.com/hc/en-us/requests/new) so we can look into them and hopefully fix them soon!
#12 is 873620
Hey Flameborn!
Our last patch of the year, promise (really hope we're not jinxing it by saying that). It contains a bunch of quality of live improvements and fixes, as usual. Notably, we're pushing stamina regen back up for early levels, as well as nudging up stamina regen for some foodstuffs. We've fixed the bug where tombstones couldn't be picked up near other interactable objects that the game somehow thought were more interesting like secret passages or teleporters, or... doors....