Fixed a crash which occurred when placing and removing large numbers of Water Barriers in a small area of water.
We are aware of a number of non-blocking issues being reported post patch 12 (because I jinxed it when I said "last patch of the year" earlier today, that's on me), so we ask you to please report these issues so we can look into them and hopefully fix them soon!
#12 is 873620
Hey Flameborn!
Our last patch of the year, promise (really hope we're not jinxing it by saying that). It contains a bunch of quality of live improvements and fixes, as usual. Notably, we're pushing stamina regen back up for early levels, as well as nudging up stamina regen for some foodstuffs. We've fixed the bug where tombstones couldn't be picked up near other interactable objects that the game somehow thought were more interesting like secret passages or teleporters, or... doors....
Increased fluidity of flowing water. You’ll know what we mean by that when you see it. Floosh.
Water will no longer drain away so quickly on surfaces such as soil, sand and dirt. Also, it will cover longer distances and larger surfaces on all terrain materials.
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Fixed an issue that under specific circumstances could lead to a broken save game where the flame altars could no longer be saved correctly.
Note: if you encountered this issue recently, please immediately back up your save data and perform a roll-back to an older copy of your save. Help for how to do so can be found in this support article.
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Fixed a crash that could happen when exiting the game.
Fixed a crash that could happen specifically on 13th and 14th Generation Intel CPU’s.
Fixed the issue where survivors would forget their bed assignment when restarting the game.
Note: we are aware that for some players, shader compilation takes too long, and are always working on optimizing it. However, this hotfix should not trigger full shader compilation if you have already completed...
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