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Enshrouded

PatchBot will keep your Discord channel up-to-date on all the latest Enshrouded patch notes.

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Changelog for Hotfix #31 v.0.9.0.1

The revision of Hotfix #31 is 848844

Changelog
  • Fixed a crash that could happen when exiting the game.
  • Fixed a crash that could happen specifically on 13th and 14th Generation Intel CPU’s.
  • Fixed the issue where survivors would forget their bed assignment when restarting the game. Note: we are aware that for some players, shader compilation takes too long, and are always working on optimizing it. However, this hotfix should not trigger full shader compilation if you have already completed...

Changelog for Patch #10 v.0.9.0.1

The revision of Patch #10 is 848023.

Changelog
  • Fixed a potential crash when playing in multiplayer near water areas.
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could happen when selecting the resolution in the display settings and choosing between two resolutions that are identical in height but different in width.
  • Improved lengthy loading times after a fast travel on some AMD graphics cards. ...

Changelog for Hotfix #30 v.09.0.0

The revision of Hotfix #30 is 845905 This hotfix should not trigger shader recompiling. Dedicated servers do not need to be updated.

Changelog
  • Fixed a randomly occurring crash in the animation system.
  • Fixed a randomly occurring CPU crash. It could get triggered when returning to the main menu to change audio settings before returning to the game.
  • Fixed a crash that could occur when closing the game.
  • Fixed a potential crash when the game detected outdated caches. ...

Enshrouded: Wake of the Water Update

Greetings, Flameborn! We're very excited to finally release Wake of the Water, our brand new update, which adds dynamically simulated water to Enshrouded, as well as an entire new playground filled with watery goodness (and scaly evil): Veilwater Basin. Located between the Blackmire and the Albaneve Summits, this new high-level area is full to the brim with beautiful beaches, forgotten temples, underwater ruins, and much more. ...

Changelog for Hotfix #29 v.0.8.1.2

The revision of Hotfix #29 is STILL 729115 This hotfix should not trigger shader recompiling. Dedicated servers do not need to be updated.

Changelog
  • Fixed the card cluster loader, which could cause several GPU crashes when attempting to load a world.  
    Still Working On It

    We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future...

Changelog for Hotfix #28

The revision of Hotfix #28 is **729115**
Changelog
  • Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future.
  • Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.
    Still Working On It

    ...