Greetings everyone!
Today, we’re releasing Hotfix 6.1.5, bringing new fixes and tweaks to Total War: WARHAMMER III including various fixes to maneater psychology, quest battles and how Wood Elves rumble in the jungle.
Without further ado, let’s get into it.
— Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin
Greetings everyone!
Today, we’re releasing Hotfix 6.1.4, bringing new fixes and tweaks to Total War: WARHAMMER III. We are bringing to you a variety of improvements including fixes to AI army movement range not displaying correctly, Ogre Camp spawn locations, and some misbehaving skills and traits.
Without further ado, let’s get into it.
— Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin
👉 Check out full Hotfix 6.1.4 notes here 👈
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Hey folks,
We’re back with Hotfix 6.1.3, bringing a host of fixes and tweaks to Total War: WARHAMMER III, from Kislevite supporters to Beastmen’s lost shards.
Let’s get into it!
— Steve Coleman // Senior Community Manager // Squigherd
Highlights
Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier
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Hey folks,
We’re back with Hotfix 6.1.2, bringing a host of fixes and tweaks to Total War: WARHAMMER III. This update includes various improvements and adjustments, with notable faction balance tweaks for Kislev following Patch 6.1.
With that, let’s get into it.
— Steve Coleman // Senior Community Manager // Orc Choreographer
Hi folks,
We've just rolled out Hotfix 6.1.1, which primarily addresses an issue that was causing a crash on some modded campaigns.
Fixed crash related to loading files in mods containing uppercase characters in their names
Fixed issue where game was being flagged as modded when no mods were enabled
We aim to be back next week with Hotfix 6.1.2, which will include fixes for the Known Issues detailed in our Patch 6.1 Release Notes.
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