Path of Exile

PatchBot will keep your Discord channel up-to-date on all the latest Path of Exile changes.

Servers
7,339
Gamers
958,582

Latest Updates

PatchBot BOT

3.10.1b Patch Notes (restartless)

3.10.1b Patch Notes:

  • Fixed a bug introduced in 3.10.1 causing slow background loading on some systems.

This patch was a restartless deploy on the servers, you will need to restart your client to receive the client changes.

PatchBot BOT

3.10.1 Path of Exile

3.10.1 Patch Notes

Delirium Improvements

  • Simulacrum Splinters now drop in stacks at the completion of a Delirium encounter.
  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal. ...

PatchBot BOT

3.10.0f Patch Notes (restartless)

3.10.0f Patch Notes:

  • Limited shader uploads to avoid overloading the graphics driver. Additionally, please make sure that Shader Cache is enabled in your Nvidia or AMD graphics control panel settings.

This patch was a restartless deploy on the servers, you will need to restart your client to receive the client changes.

PatchBot BOT

3.10.0e Hotfix

3.10.0e Hotfix:

  • Fixed a bug where the additional Delirium reward types would drop one fewer reward than displayed.

PatchBot BOT

3.10.0e Path of Exile

3.10.0e Patch Notes

Delirium Improvements

  • Delirium mist now stops moving while all players in the area are engaged in a Blight Encounter, Betrayal Research encounter, Legion Encounter, Breach or Incursion.
  • Activating or completing several time-consuming gameplay elements causes the Delirium mist to stop moving for a set amount of time based on the encounter type. The following conditions cause the Delirium mist to stop moving: an Abyss crack reaching its next location, defeating...

PatchBot BOT

3.10.0d Patch Notes (restartless)

3.10.0d Patch Notes:

Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum Splinters.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters. ...