DescriptionDesign and expand sprawling urban environments while balancing budgets, traffic, utilities, and citizens’ needs; deep economic and behavioural systems make every decision meaningful. Robust mod support and layered infrastructure enable highly personalized
This patch should not affect mods, and loading of old savegames is supported.
After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue!
...
Hello Mayors!
Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese).
...
This patch should not affect mods, and loading of old savegames is supported.
After our latest patch, we received a lot of reports about the long loading times that occurred when starting the game. Thank you again for your comments and patience while we were working on a solution! We have now prepared a hotfix that addresses this issue, which you can read more about below.
Paradox Mods:
Fixed long loading times when mods are loaded at startup.
Hello Mayors!
Patch 1.5.7f1 is now live, and we’re excited to get your feedback. As always, if you have anything that you would want to report after playing 1.5.7f1, then you can submit a bug report over on our forum!
...
This patch should not affect mods, and loading of old savegames is supported.
After our first patch last week, we received a lot of great feedback from you. Thank you for all the comments and for pointing out the issues, especially regarding the lighting. Now we have prepared a hotfix, addressing the lighting and some other points you raised.
Visual
Reduced indirect multiplier value back to the original value.
Global Illumination setting can now be enabled correctly.
Thanks for all the reports related to the disappearing UI, and we're happy to say that we've now released a hotfix in 1.5.3f1 to fix this!
Patch Notes:
Fixed an issue that caused Code Mod UI elements not to load in-game.
If you have anything that you want to report, please post a thread on Paradox Forums at this link: https://pdxint.at/CSIIBugReporting. It's the best place for us to gather all the information that we need to fix it and improve the game.
Looking for a different game?
Scroll through a list of games we support