PatchBot will keep your Discord channel up-to-date on all the latest Satisfactory changes.
A single hotfix is sneaking its way onto the Early Access version, since a nasty crash/freeze on load has become more prominent. This fix should take care of that issue.
None of the Experimental content is included in this build, all of that will be coming at a later, not yet defined, time.
Hope you all are having a wonderful week and fun with Satisfactory <3
It is finally time, Update 3 is on Early Access! With it come pipes, fluid resources, the AWESOME Sink & Shop, Hyper Tubes, Dune Desert reworked as a new starting area, rebalancing the entire game, a bunch of optimisations, a whole lot of quality of life features, and so much more. These are probably the longest patch notes we’ve ever written for Satisfactory. Go check them out below and/or read more about Update 3 on our website.
The train fixes, cloud save preparation, mass dismantle and uObject optimisations we have been pushing to Experimental are now live on the Early Access version. These patch notes summarise all changes that have been made while we were patching Experimental. We’ve had a bunch of disclaimers on Early Access, but I will stress it here once more: Backup your saves before you start playing, we are messing with them in this build!
The latest Experimental updates are going live today! With this localisation for Greek, Finnish, Dutch and Korean should now be fully functional on Early Access and we optimised the game a bunch which should give you all a bit more FPS.
Several bugs have been fixed as well, including ones that locked up Mergers and Splitters specifically on lower frame rates. As part of this fix all Splitters and Mergers now have a small inventory (it won’t be visible in the UI), so they will...
Since yesterday's Experimental release seems to be stable, we are pushing it live now! It includes all the fixes, changes and additions since last weeks Experimental update. Unfortunately, the new language options and Korean are not working yet. We aim to have them fixed with the next update.
Hope you’ll enjoy the patch!
Second time's the charm, right? Today we are pushing all the changes that we rolled back last week, plus fixes for critical bugs and some additional small changes. Biggest changes are still that players will be unable to play together on different versions of the game and the overhaul of the Red Jungle. Biggest new change is the addition of some basic filtering options for the Map and Compass, which can both be accessed via the Map.
Hope you enjoy the patch!