Hi Pioneers!
Hello again everyone, We are still working on some more necessary adjustments to improve the experience for Satisfactory on Steam Deck to obtain verified status, so here’s a few more fixes :)
Version has been increased to 1.1.2.0 as we have converged Experimental and the Default branch as of the previous patch after we finished the last Experimental period for the Spline Collision Refactor, This was intended to be changed on the previous patch but wasn’t changed until now, sorry...
Hi Pioneers!
Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you weren’t aware is now out on PS5 and Xbox!
If you haven’t seen it, You can check out our release trailer for it below
At the same time we’ve been preparing some goodies for PC as well, so rest assured
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Hi Pioneers!
Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game
If you have never tried the Experimental version before but would like to try it now try the following
From Steam:
Right click the game in Library > Properties > Betas > Select Experimental and start downloading
From Epic Games Launcher:
Locate “Satisfactory Experimental” in your library and install
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Hi Pioneers!
Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.
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It's hard to believe it has been a year already since we officially launched 1.0 and left Early Access, the reception has been incredible and we're all extremely grateful that you all love Satisfactory
To celebrate our one-year anniversary we have decorated the HUB so you can enjoy it alongside us, the HUB will stay decorated for 2 weeks from the 10th of September until the 24th of September
Hi Pioneers!
Hello again everyone, Here’s a patch with another attempt to fix the remaining Dedicated Server desync issues, worth mentioning that Surround sound not working properly since 1.1 Experimental should be addressed as of the previous patch, it was just accidentally not on the Patch Notes so It’s been added to the patch notes today
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