PatchBot will keep your Discord channel up-to-date on all the latest Satisfactory changes.
The latest Experimental updates are going live today! With this localisation for Greek, Finnish, Dutch and Korean should now be fully functional on Early Access and we optimised the game a bunch which should give you all a bit more FPS.
Several bugs have been fixed as well, including ones that locked up Mergers and Splitters specifically on lower frame rates. As part of this fix all Splitters and Mergers now have a small inventory (it won’t be visible in the UI), so they will...
Since yesterday's Experimental release seems to be stable, we are pushing it live now! It includes all the fixes, changes and additions since last weeks Experimental update. Unfortunately, the new language options and Korean are not working yet. We aim to have them fixed with the next update.
Hope you’ll enjoy the patch!
Second time's the charm, right? Today we are pushing all the changes that we rolled back last week, plus fixes for critical bugs and some additional small changes. Biggest changes are still that players will be unable to play together on different versions of the game and the overhaul of the Red Jungle. Biggest new change is the addition of some basic filtering options for the Map and Compass, which can both be accessed via the Map.
Hope you enjoy the patch!
We rolled back to the previous version (Build 102023) since this patch introduced some issues. We will update again once those are fixed, but that sadly means you might have to wait for the content in this patch until next week.
Here we go with another little patch while we are on summer downtime. Most notable change in this one is that players should now be entirely unable to join each other with different versions of the game. There will be an error message notifying...
Again, a little patch to address some issues. Before this patch, players with different versions of the game were able to join each other, which caused some issues including crashes. If you can’t join your friends anymore, make sure you are on the same version. You can do that by checking the build number in the bottom right.
Also included are some minor fixes, some optimisation and the accumulative decrease of performance when using Trains should be fixed!
We’ve got a tiny patch for you all today to fix that players who disconnected from a multiplayer session while inside of a vehicle cannot connect to the game anymore.
In the coming weeks there might be more bug fix patches, but only for the most severe issues. This is due to us now fully focusing on the next big update so it gets done by the end of June. ;)