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Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.
Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.
Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!
If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t...
This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.
The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2022!
Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.
Hello again everyone, We hope you’re all having fun with the Update, We’ve noticed some issues still so here’s a small patch for you all.
Some of you are experiencing some common issues (Like corrupted game files) and it the solutions to them might have been missed on the last patch notes due to them being so massive, so please take a look over at the “Known Issues” section in this patch notes and hopefully that will help!
Update 5 is available now on the good ol' Early Access branch! We've been absolutely blown away with all the creative constructions that have been made by our community since we launched the update on the experimental branch and we're super stoked to finally bring it over the stable branch for more people to enjoy it!
Let's take a look at what's new in this update! If you're looking for the full details then check the patch notes at the end of this post!
Today’s is the release of the Unreal Engine Upgrade 4.26 to Experimental branch, this update does not include new gameplay related content but there’s still some new stuff as we’re testing out DirectX12 and Vulkan implementation, we’ve made some changes to the conveyor rendering system which should improve performance ™️, we have also fixed a few bugs here and there but due to the nature of Engine Upgrades we’ve likely introduced a lot more new ones so…