Hi Pioneers!
Hello everyone, Here’s a patch to solve a crash related to Gas Pillars that we’ve noticed might be preventing some of you from continuing to play the game
With this hopefully there shouldn’t be any other blocker issues lingering but if we’re forgetting something, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!
Thanks everyone for your support, hope you continue enjoying our game <3
BUGFIXES
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Hi Pioneers!
This week we pushed a patch that contained a pretty chonky issue, namely that a lot of stuff on the map respawned. This hotfix will address this issue, however, if you’ve saved your game since this last patch (1.0.0.5) then your save file will still have most items respawned. I.e. this hotfix will not revert the damage done from the last patch if you’ve already saved over it (sowee!). We’ve also resolved the issues related to the customizer with this hotfix!
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Hi Pioneers!
Hello again everyone, this is potentially our last patch for a few weeks before we go back into focusing on working on more content so we included a bunch of highly requested fixes in it!
Some notable examples are re-adding the Clearance visualization boxes on Buildings to be on by default, which now has also an option to turn it off for those who don’t want them, Gas Pillar smoke effect lingering should now properly be fixed for all Gas Pillars in the world, Updates to the community...
Hi Pioneers!
Hello again everyone, Today we have another patch with a pretty sizeable amount of bugfixes and other polish including several crash and bug fixes, multiplayer interaction fixes, many UI, Visual and Audio fixes, and more!
Given the amount of fixes in this patch, please let us know over at our QA Site if we might have introduced any new issues https://questions.satisfactorygame.com/ We read your posts every day, so also let us know if there’s anything important that hasn’t been...
Hi Pioneers!
Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!
There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot
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Hi Pioneers!
Hello again everyone, We have been monitoring the issues some of you are having since we released and today we have a potential fix for one of the most prominent crashes with no workarounds that we have identified
After this patch, crashes related to Conveyor Belts/Lifts (AFGConveyorItemSubsystem) should hopefully be solved for everyone
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