DescriptionBuild and optimize sprawling multi-story automated factories in a first-person open-world environment, exploring an alien planet while managing resources, vehicles and defenses, solo or in cooperative multiplayer.
GenreBase Building, Automation, Open World, Crafting, Multiplayer, Co-op
Hi Pioneers!
Hello everyone, Here’s a patch with various fixes and some important crash fixes as well
This is the first patch where we have exactly the same build number and contents on all platforms so anything that you see here applies for PC, PS5 and XBS|XBX
We’re still monitoring the stability of 1.2 across all platforms, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/...
This update marks an important milestone for us since it’s the first time we’re officially launching an update simultaneously on PC, PlayStation 5 and Xbox Series S/X, this way everyone can enjoy the update on their favourite platforms!
If you haven't seen what the update has to offer, be sure to check out our latest trailer below:
If you encounter any issues while playing, please let us know over at our QA Site
We read your posts every day!
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Hi Pioneers!
Today I have a small patch for you with some last fixes to the Steam Deck UI scaling that hopefully should finally put us in Verified status (fingers crossed)
This should be our final patch of the year so we would like to thank you for your continued support, it’s amazing to see so many of you still playing and enjoying Satisfactory after so long and we hope that we can continue making an even better experience for you all next year
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Hi Pioneers!
It’s that festive time of the year once again and now it’s double as FICS*MAS also will be available for the first time for all the new console players we have on PS5 and Xbox so everyone can enjoy the event from the 1st of December until the 18th of January
https://youtu.be/C66pqwPOqTU
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Hi Pioneers!
Hello again everyone, We are still working on some more necessary adjustments to improve the experience for Satisfactory on Steam Deck to obtain verified status, so here’s a few more fixes :)
Version has been increased to 1.1.2.0 as we have converged Experimental and the Default branch as of the previous patch after we finished the last Experimental period for the Spline Collision Refactor, This was intended to be changed on the previous patch but wasn’t changed until now, sorry...
Hi Pioneers!
Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you weren’t aware is now out on PS5 and Xbox!
If you haven’t seen it, You can check out our release trailer for it below
At the same time we’ve been preparing some goodies for PC as well, so rest assured
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Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now
The issue with blocking inputs is pretty sneaky so if there’s any other places where you encounter these issues, please let us know over at our QA Site It’s extremely helpful for us
Also, If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:
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Hi Pioneers!
Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues introduced in the previous patch
It’s extremely important for us to know if there are new issues introduced with this patch so if that is the case, please let us know over at our QA Site We read your posts every day
See you all next time and hope you have a great weekend <3
BUG FIXES
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Hi Pioneers!
Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this should cover the majority of issues and crashes we’ve seen so far so hopefully this will make the 1.2 Experimental a lot more stable
If the 1.2 Experience has gotten better or if we have introduced any new issues please let us know over at our QA Site Your posts are extremely helpful for us
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Hi Pioneers!
We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :)
If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:
And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress
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Hi Pioneers!
Hello everyone, 1.2 is finally ready for Experimental and we can’t wait for you all to enjoy the latest features and improvements we have been working on
Before we get started, make sure you check out the video our Community Management has made for this update, we hope you love it as much as we do, it’s better than the written patch notes for real, so check it out before you keep reading :D
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Hi Pioneers!
Today we are doing a small but necessary hotfix from our side for the current Experimental, there’s no new major fixes or additions, but this will help with our current way of parsing crash reports so we can better address more crashes in the future
If you haven’t yet but are interested in giving the Experimental version a try remember to BACKUP YOUR SAVE before trying it to avoid losing any of your progress
You can backup your save by copying the folders in:
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