Hey, GZW Community,
Patch 0.2.1.0 is now live on the public branch. Download the update and dive in.
This patch introduces over 100 changes, both big and small. Here’s a rundown of the main changes:
Important: FSR Frame generation re-enabled for Nvidia graphics cards.
Fixes
Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
The Colt 1911 muzzle brake is now attached correctly to the slide
Squad chat sometimes failing to work after joining a server
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Hey, GZW Community,
Hotfix 0.2.0.5 is now live on the public branch.
Changelog
[FIXED] Bodies no longer disappear under certain circumstances
[FIXED] Vendors can no longer be locked by decreasing reputation
[IMPROVED] Hit registration on distant AI NPCs
[IMPROVED] Server logic to improve spongy, slow-reacting AI NPCs
[IMPROVED] Server reconnection logic after crashing
Hey everyone,
Hotfix 0.2.0.4 is now live on the public branch.
Changelog
[ADJUSTED] Conditions for boss respawns against long respawn times
[FIXED] Certain AI spawn attempts causing server crashes
[FIXED] AI NPCs occasionally dashing between locations
[REDUCED] AI moving between two vertical locations as if by teleporting
Hey everyone,
We're reverting to version 0.2.0.2 due to increased reports of server crashes.
AI rebalancing remains unchanged. Please sign out in your FOB and restart Steam if the update isn't visible.
We will roll out the AI Boss Spawning fix as soon as possible.
Thank you for your patience as we investigate.
Hey, everyone,
The second Hotfix of the day is here. Hotfix 0.2.0.3 is now life on the public branch
Changelog:
[ADJUSTED] Conditions for boss respawns to prevent long respawn times
[FIXED] Occasional erratic AI movement where IA NPCs were dashing between locations
[FIXED] AI moving between two vertical locations as if by teleporting
Update Now
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