Today marks a significant milestone for VALORANT. We are making the upgrade to Unreal Engine 5. While you might not notice a whole lot of change right now, this upgrade will bring a whole new world of possibilities to VALORANT in the years to come.
Don’t forget to check out your gun buddy collection later today and show off your “Hot New Engine” gun buddy if you’re a fan of cool new tech.
Yes, today is when we’d normally put out a new patch. But in order to prepare for the upcoming UE5 upgrade, we’re skipping Patch 11.01 and making any changes scheduled for this patch with 11.02, coming July 29. Just wanted to let you all know.
Soooo, that’s it. Those are the “patch notes.” See you in a couple weeks!
Whether you’ve been here since beta or just started recently, we hope you’ve had a fantastic time playing the game and making new memories. It’s Ash here and while my win rate is down, the vibes are up. Let’s talk patch 10.11.
We’ve added a Finisher Cam that will trigger for skinline finishers to help combat visual clutter and Icebox will remain disabled in Deathmatch and Escalation to address some issues.
Hey folks! Ash here with the next round of patch notes.
First and foremost, we have some upcoming changes to the client throughout the year, starting with the Collection for patch 10.10. Our goal is to unify the player interfaces for PC and console which means we can reduce the time spent supporting them separately and focus on delivering cool new things more quickly. Sometimes you’ll see nice QOL changes, and other times you might think they’re negligible–either way, it’ll be better for...
Pssst. Wake up, babe. Tejo’s balance update just dropped.
Hiya, friends. It’s Kenny—here to walk you through Patch 10.09.
Today’s patch has some highly anticipated changes to Tejo, a minor nerf to Breach’s stun, some small updates to starting ultimate points in Swiftplay, and various bug fixes.
Let’s jump into it.
Looking for a different game?
Scroll through a list of games we support