PatchBot will keep your Discord channel up-to-date on all the latest Valorant changes.
Today is the start of our annual hotfix schedule. We decided it’s only fair that we listen to you at least once a year, every April 1.
Today is also the last time we’ll deliver patch notes in this format. Soon, you’ll have to follow each developer’s individual Clubhouse account in order to learn about the latest changes. Good luck.
Sky Smoke (E)
Duration increased 20 seconds>>>100 seconds
With Masters behind us, it’s time to get to work on those promised Viper and Yoru changes. Details are below, but remember that we’ll keep a close eye on how these play out once they’re live.
Slide on those headphones and enjoy HRTF, which helps pinpoint enemy footsteps, reloads, and Deathmatch respawns using a simulated surround sound space. Also, your love of Escalation means we’re returning the favor with some ability updates and loadout variations for the mode.
This one’s about putting you on your best behavior. Our Social and Player Dynamics team is out here making sure we can better detect AFK and promote better behaviour with penalties for chat-based and AFK offenses.
This also includes keeping comms-restricted players from jumping into the Competitive queue (you can stop asking now, Lothar).
Enjoy the bug fixes, too!
VALORANT Patch Notes 2.04
Don’t let the lighter notes fool you, this is the start of Episode 2: Act II, that drops our newest Agent, a fresh Battlepass, and the Prime//2.0 weapon skin line.
As our friend Max Grossman will tell you, this patch cycle is also to allow time for us to evaluate our recent changes while still getting the game in a good state for VALORANT Challengers moving forward.
VALORANT Patch Notes 2.03
This is the patch where we humble the Stinger by adding a degree of mastery to the weapon, rather than leave it potent in one too many areas. The Marshal and Frenzy also get respective price adjustments.
VALORANT Patch Notes 2.02
This is the patch where we start to tackle the feeling that running accuracy isn’t where it should be. As we’ve mentioned, we’re taking this on in increments and are ready to jump in if you’re not comfortable with the changes.