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Latest Updates

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VALORANT Patch Notes 2.11

I know, after skipping Patch 2.10 you expected fireworks. Just look at this patch as the quiet before the Episode 3 storm.

Not for nothing, Patch 2.11 should improve your framerate by 1% on average if you’re on a medium–high spec machine.


  • Added a Leaderboard search bar to help you find players by name


  • Replication is back as part of our modes rotation and will replace Escalation for now


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VALORANT Patch Notes 2.09

With VCT Masters Stage 2 on the horizon, it’s important we don’t get too crazy with balance changes and focus on getting VALORANT in a healthy state just in time for Reykjavík.

Still, the Viper instant decay adjustment, Breeze tweaks, and Game System improvements should be welcome updates.

Oh and go play Replication, it’s live, for a limited time!




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VALORANT Patch Notes 2.08


I will be out of the office starting (Breeze) until (Breeze). For urgent matters, you can contact (Someone Else).

Best Regards,




Introducing the newest map, Breeze, to the VALORANT map pool. Breeze is set on a remote island distinguished by its bright, playful, and colorful environment, with wide open spaces and opportunities for long range encounters.


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VALORANT Patch Notes 2.07

After the last two heavy patches [guess which one was fake], we’re coming at you lighter this time. That being said the Astra and Raze changes should carry some serious weight for the Spike plant/defuse window and predicting incoming attacks, respectively.


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VALORANT Patch Notes 33 ⅓: The Final Patch

Today is the start of our annual hotfix schedule. We decided it’s only fair that we listen to you at least once a year, every April 1.

Today is also the last time we’ll deliver patch notes in this format. Soon, you’ll have to follow each developer’s individual Clubhouse account in order to learn about the latest changes. Good luck.



Sky Smoke (E)

Duration increased 20 seconds>>>100 seconds


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VALORANT Patch Notes 2.06

With Masters behind us, it’s time to get to work on those promised Viper and Yoru changes. Details are below, but remember that we’ll keep a close eye on how these play out once they’re live.

Slide on those headphones and enjoy HRTF, which helps pinpoint enemy footsteps, reloads, and Deathmatch respawns using a simulated surround sound space. Also, your love of Escalation means we’re returning the favor with some ability updates and loadout variations for the mode.