HELLO everyone, it’s JOY! 11.05 is the patch that Champions is played on, so we’re keeping this light so our pros can be as prepared as possible. Also, our patch rollout is delayed a day due to a holiday. We’re sending out these notes so you know what’s coming soon, but be prepared for the new patch to come a day later than you’re used to (if it’s usually on Tuesdays for you, it will be Wednesday. If you usually have a new patch on Wednesday, it will be Thursday this time).
HELLOOO everyone! It's JOY and it's my first time joining the patch notes gang. 👋 This one is short and simple, but here's a TLDR in case you still need it.
TLDR;
Agents
Agent abilities adjusted = Chamber, Sage
Maps
Abyss is BACK, Icebox is OUT
Gameplay systems
Ping audio made less harsh
AOE ultimate indicator colors adjusted for clarity
Today marks a significant milestone for VALORANT. We are making the upgrade to Unreal Engine 5. While you might not notice a whole lot of change right now, this upgrade will bring a whole new world of possibilities to VALORANT in the years to come.
Don’t forget to check out your gun buddy collection later today and show off your “Hot New Engine” gun buddy if you’re a fan of cool new tech.
Yes, today is when we’d normally put out a new patch. But in order to prepare for the upcoming UE5 upgrade, we’re skipping Patch 11.01 and making any changes scheduled for this patch with 11.02, coming July 29. Just wanted to let you all know.
Soooo, that’s it. Those are the “patch notes.” See you in a couple weeks!
Whether you’ve been here since beta or just started recently, we hope you’ve had a fantastic time playing the game and making new memories. It’s Ash here and while my win rate is down, the vibes are up. Let’s talk patch 10.11.
We’ve added a Finisher Cam that will trigger for skinline finishers to help combat visual clutter and Icebox will remain disabled in Deathmatch and Escalation to address some issues.
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