Agent Progress/Charge Bars - Moved to a consistent location and made a consistent size on the following Agents:
- Reyna
- Cypher
- Breach
- Fade
- Jett
- Omen
- Phoenix
- Raze
- Skye
- Yoru
OMEN
Updated 3P model to increase detail and fidelity.
MAP UPDATES
HAVEN
Removed some pixel collision on the following areas:
- Can no longer walk up the front of A site cover
...
- Nightfall (X) - You should now see a decreased amount of flickering textures on diagonal walls when casting Fade’s ultimate. Also added VFX for additional clarity and visual impact.
- Seize (Q) - VFX change to the orb for a more dynamic presentation in 1p and Agent select
The Agent of your dreams is here, ready to turn them into nightmares. Patch 4.08 introduces the next Initiator Agent, Fade, to the roster, you get new tiers of exclusives in the Battlepass, and access to a skinline that pops.
You know about Jett, and now it’s time to learn about mix ups with Sova and Neon that should round out the last few months of impactful Agent balance. Competitive 5-stacks also get some...
Greetings all, I’m Alexander Mistakidis, Agent designer on VALORANT, here with Agent Designer Jay Watford and Game Designer Sal Garozzo to talk about upcoming changes to Jett.
When we promised more Agent updates than ever and patches have rolled in, many of you have wondered about Jett. Truth is that we have been working on Jett’s update for a while and took extra steps to make sure we were approaching the update in the best way possible. We wanted to do right for the game’s health and...
Added a new set of servers in Latin America, which should help with latency in that region
- Scheduled to turn on not long after 4.07 is live!
WEAPON UPDATES
Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
- Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
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Some call him “Brimmy with the stimmy.” And while it’s been exciting to see you all leverage Brimstone’s recent Stim Beacon balance in fresh ways, we think having two stims reduced the importance of deploying it at the right moment. The changes below are our attempt to address this while still retaining Brimstone’s refined identity as a “bursty” excellence of execution.
Stim Beacon
- Charges reduced 2 >>> 1
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