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VALORANT Episode 3 continues with Act II, with new features all collected in this article for easy reading (Fracture map, fresh Battlepass, Spectrum skinline!).
This patch adds more consistency to the damage that abilities deal to opposing abilities, tweaks to everyone’s favorite two robots, and a follow through on our attempt to adjust our rank distribution mentioned in a previous Ask VALORANT.
Patch 3.04 rolls deep with the gameplay tech and esports features updates along with copious amounts of bug fixes among Agents and other areas.
Read them below.
Hey! Let’s start with a quick note on Yoru from our Character Producer, John Goscicki:
*Hey all, wanna touch on the Yoru changes we were hoping to get out by 3.02. Due to some unforeseen circumstances, the team is going to have to indefinitely delay the Yoru updates. We’re in a situation at the moment where certain resources needed to do this work are unavailable to us. As soon as we get a clearer picture of when we can ship these changes, you’ll be the first to know. Sincere apologies to...
More bug fixes in this patch while we continue to evaluate those large Episode 3 changes—especially KAY/O’s overall impact.
Hey look, we fixed the volume slider!
GAME SYSTEM UPDATES
Patch 3.0 was like an over-sized meal, where now we sit and let the food settle.
As we hope you can tell from the bug fixes below, we’re still tackling a few issues, and letting the major Patch 3.0 changes play out while we spot some potential future changes.
Aside from the below, don’t forget the rest that is coming as part of Episode 3 Act I, which you can read about in our summary. Now a word from our design leads:
While there are a lot of changes with this patch, they are focused around refining two critical components of the game: Increasing the importance of precise gunplay and expanding the tactical sandbox.