Valorant

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VALORANT Patch Notes 3.10

After a brief delay we’re happy to get the newest Agent, Chamber, into your game. Also, 5-stacks for all ranks in the Competitive queue is added with a few conditions in place that impact how much or how little Ranked Rating a group of five will earn. We highly recommend you read those below, along with our Competitive Producers notes.

We also fixed that odd 128fps issue that caused up to a few milliseconds of additional input delay. Read it below.

AGENT UPDATES


Chamber

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VALORANT Patch Notes 3.09

Along with the new VALORANT Act III Battlepass and Competitive refresh (there’s also that new Agent arriving later), we put the Classic through some honing and rearranged some furniture on Fracture.

Read the rest below.

WEAPON UPDATES


Classic (Right-click)

*The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of...

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VALORANT Patch Notes 3.08

No Agents were harmed in the making of Patch 3.08. Instead, you can thank your local dev for those less flashy but important changes coming to VALORANT today. Report feedback, hidden Account Levels, and more are listed below.

Look at those bug fixes!

SOCIAL UPDATES


Persistent Report Feedback

  • Your reports matter, and we want you to know that! You will now be notified if we took action on one of your reports, whether you are offline or not. ...

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VALORANT Patch Notes 3.07

I hope the last patch was enough excitement for one patch cycle. Patch 3.07 is all about fixing a number of common crashes some of you may have experienced in the past.

Slight changes to Deathmatch will support the mode as a “drop-in-drop-out” mode, and Agents who frequently get high can no longer escape the upper most portion of Viper’s wall decay.

Read it below!

AGENT UPDATES


VIPER

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VALORANT Patch Notes 3.06

This round of balance changes targets two Initiators: Skye and KAY/O. Skye’s benefitted from some quick movement shortly after her flashes and frequent Seekers, so we’ve slowed her down a tad and bumped the cost of her ult. For KAY/O, he should be better at hiding his FLASH/drive pitches.

And then there’s Jett. Simply put, these changes are about getting the most out of Blade Storm’s primary fire and creating matching damage rules for the alternate fire. In the same vein, there is one less...

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VALORANT Patch Notes 3.05

VALORANT Episode 3 continues with Act II, with new features all collected in this article for easy reading (Fracture map, fresh Battlepass, Spectrum skinline!).

This patch adds more consistency to the damage that abilities deal to opposing abilities, tweaks to everyone’s favorite two robots, and a follow through on our attempt to adjust our rank distribution mentioned in a previous Ask VALORANT.

Don’t...