Makes the 6db lowpass filter for Class.AudioFilter 25% faster.
Adds a second argument to the Class.Players.PlayerRemoving signal to specify the exit reason for the removing player. For now, the specifications are coarse (Enum.PlayerExitReason|CreatorKick, Enum.PlayerExitReason|PlatformKick, Enum.PlayerExitReason|Unknown) and may be expanded in the future.
Fixes various Class.VideoPlayer auto-load issues.
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Fixes issue where Enum.Material.ForceField outlines from backface don't appear on desktop and console.
Adds support for emissive maps in Class.SurfaceAppearance, Class.MaterialVariant, and Class.TerrainDetail.
Allows 255 highlights in one scene.
In the New Luau Type solver, resolve a regression where passing a string literal to a function accepting a generic and a string singleton would not force said literal to be a singleton type.
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Class.WrapDeformer|WrapDeformers can now attach under layered clothing meshes (for example, Class.MeshPart|MeshParts that have Class.WrapLayer children instead of just Class.WrapTarget children). The difference between the Class.WrapDeformer cage and the Class.WrapLayer outer cage will deform the mesh before any layered clothing fitting. Layered clothing Class.MeshPart|MeshParts deformed through the Class.WrapDeformer can be published just like deformed body-part...
Increases the range slider maximum for Class.PointLight, Class.SpotLight, and Class.SurfaceLight to 120.
Class.WrapDeformer|WrapDeformers can now attach under layered clothing meshes (for example, Class.MeshPart|MeshParts that have Class.WrapLayer children instead of just Class.WrapTarget children). The different between the Class.WrapDeformer cage and the Class.WrapLayer outer cage will deform the mesh before any layered clothing fitting. Layered clothing...
Attributes and tags on instances are now stored more efficiently, decreasing memory pressure.
Adds autocomplete support for Luau function attributes.
Class.WrapDeformer|WrapDeformers can attach under layered clothing meshes, for example Class.MeshPart|MeshParts that have Class.WrapLayer children rather than just Class.WrapTarget children. The difference between the Class.WrapDeformer cage and Class.WrapLayer outer cage will deform the mesh prior to any layered...
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