MicroProfiler: Adds a new category under x-ray mode that allows you to view network traffic. Before generating a dump, select a verbosity level in the MicroProfiler overlay Network menu. When viewing the dump, select Network in the X-Ray menu.
Attributes and tags on instances are now stored more efficiently, decreasing memory pressure.
Improves Acoustic Simulation's diffraction pathfinding when emitters or listeners are near obstacles
...
Dramatically improves the memory usage of Class.AudioAnalyzer.
WrapDeformers can now be attached under layered clothing meshes (ie MeshParts that have WrapLayer children, rather than just WrapTarget children). The difference between the WrapDeformer cage and WrapLayer outer cage will deform the mesh prior to any layered clothing fit. WrapDeformed layered clothing MeshParts can be published as they have been for WrapDeformed body part MeshParts.
...
Attributes and tags on instances are now stored more efficiently, decreasing memory pressure.
Adds UIContainerQuery to Studio Explorer.
The Info section of MicroProfiler dumps has been reformatted, being properly encoded when exporting as JSON.
Optimizes UIContainerQuery so that the list of active CQs are rebuilt once per frame. This removes unnecessary computation when GuiBase2d instances are duplicated or deleted.
Adds Class.Bone.LocalCFrame and Class.Bone.WorldCFrame properties.
You can now visualize Class.WrapTarget cage mesh vertices before and after deformation with Class.WrapDeformer. By default, visualization shows post-deformation vertices, but the new debug visualization setting Enum.WrapTargetDebugMode.PreWrapDeformerCage lets you view the Class.WrapTarget cage vertices prior to deformation.
...
Looking for a different game?
Scroll through a list of games we support