Adds Class.InputAction.DisplayName to provide a localized display name for Input Actions to be used in UI.
Adds a Trigger-type parameter to the Animation Graph Editor that, when set to true, auto-resets at the start of the next frame to false. Useful for setting the Trigger property on Enum.AnimationNodeType.OneShotNode.
Adds spatial query in-radius filter to Datatype.Instance:QueryDescendants().
...
Fixes mouse jitter when dragging in studio, camera pan speed is also configurable in Studio Settings.
Adds air buoyancy, water buoyancy, and water drag forces to visualization of mechanism fluid forces.
Adds MapTVRemoteToGamepadKeycodes rollout state property under Workspace for enabling whether the experience should automatically map TV remote keycodes to legacy gamepad keycodes, enabled by default.
Enables in-experience publishing through Opaque Content.
...
Adds Enum.KeyCode.TouchPosition to the Input Action System.
Fixes an issue in script debugging so that when a debugger breakpoint is hit, all other Luau threads immediately stop executing to keep the experience's state consistent. All threads resume normal execution when the debugger continues.
In the New Luau Type Solver, improves type checking table literals against unions of tables and anonymous functions against unions of functions.
...