Adds {Collections} = CollectionService:GetCollections(Instance) to Class.CollectionService. This function returns all the collections an Class.Instance is a member of.
Adds HasField method to ControlState instance to query input schema.
When the user changes collision fidelity or collision precision, the computation is async instead of synchronous.
Creates async indicator when collision geometry is computing.
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Moved Class.Workspace.GlobalWind|GlobalWind from the Behavior category to the AirProperties category in the Properties window.
Adds Class.RunService:BindToSimulationParallel|BindToSimulationParallel and Class.RunService:BindToAnimationParallel|BindToAnimationParallel as parallel Luau equivalents to Class.RunService:BindToSimulation|BindToSimulation and Class.RunService:BindToAnimation|BindToAnimation.
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Collections returned by Class.CollectionService:CreateCollection() now provide GetCount() in place of GetSize(), and no longer expose the Id property. Root and Query are unchanged. This surface is behind FFlagCollectionTopLevelAccessors and is off by default, so there is no change in behavior for live experiences.
Adds import for .md and .txt files to TextDocument assets via the AssetManager import.
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Setting Bone.Transform is approximately 30% faster.
Fixes the reset button on the Animation Graph Editor such that clicking it resets the state of the graph to before playing and sets the pose of the rig to the starting frame, instead of setting the rig to rest pose.
Improved voice chat resiliency so participants can automatically reconnect when a Voice Server room is unexpectedly lost.
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Adds Class.InputAction.DisplayName to provide a localized display name for Input Actions to be used in UI.
Adds a Trigger-type parameter to the Animation Graph Editor that, when set to true, auto-resets at the start of the next frame to false. Useful for setting the Trigger property on Enum.AnimationNodeType.OneShotNode.
Adds spatial query in-radius filter to Datatype.Instance:QueryDescendants().
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Fixes mouse jitter when dragging in studio, camera pan speed is also configurable in Studio Settings.
Adds air buoyancy, water buoyancy, and water drag forces to visualization of mechanism fluid forces.
Adds MapTVRemoteToGamepadKeycodes rollout state property under Workspace for enabling whether the experience should automatically map TV remote keycodes to legacy gamepad keycodes, enabled by default.
Enables in-experience publishing through Opaque Content.
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