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Release notes for 696

Improvements

  • Global.LuaGlobals.rawget() now returns nil when the queried key isn't present.
  • Fixes UV issues on SLIM built-in materials.
  • Improves Class.Decal support for SLIM.
  • Adds frame rate cap options of 160, 165, 180, and 200 to the Maximum Frame Rate picker in the experience settings menu.
  • Increases Class.SpecialMesh support for SLIM, and confirms Class.CylinderMesh support for SLIM. ...

Release notes for 695

Improvements

  • Makes the 6db lowpass filter for Class.AudioFilter 25% faster.
  • Adds a second argument to the Class.Players.PlayerRemoving signal to specify the exit reason for the removing player. For now, the specifications are coarse (Enum.PlayerExitReason|CreatorKick, Enum.PlayerExitReason|PlatformKick, Enum.PlayerExitReason|Unknown) and may be expanded in the future.
  • Fixes various Class.VideoPlayer auto-load issues. ...

Release notes for 694

Improvements

  • Fixes issue where Enum.Material.ForceField outlines from backface don't appear on desktop and console.
  • Adds support for emissive maps in Class.SurfaceAppearance, Class.MaterialVariant, and Class.TerrainDetail.
  • Allows 255 highlights in one scene.
  • In the New Luau Type solver, resolve a regression where passing a string literal to a function accepting a generic and a string singleton would not force said literal to be a singleton type. ...

Release notes for 693

Improvements

  • Class.WrapDeformer|WrapDeformers can now attach under layered clothing meshes (for example, Class.MeshPart|MeshParts that have Class.WrapLayer children instead of just Class.WrapTarget children). The difference between the Class.WrapDeformer cage and the Class.WrapLayer outer cage will deform the mesh before any layered clothing fitting. Layered clothing Class.MeshPart|MeshParts deformed through the Class.WrapDeformer can be published just like deformed body-part...

Release notes for 692

Improvements

  • Increases the range slider maximum for Class.PointLight, Class.SpotLight, and Class.SurfaceLight to 120.
  • Class.WrapDeformer|WrapDeformers can now attach under layered clothing meshes (for example, Class.MeshPart|MeshParts that have Class.WrapLayer children instead of just Class.WrapTarget children). The different between the Class.WrapDeformer cage and the Class.WrapLayer outer cage will deform the mesh before any layered clothing fitting. Layered clothing...

Release notes for 691

Improvements

  • Attributes and tags on instances are now stored more efficiently, decreasing memory pressure.
  • Adds autocomplete support for Luau function attributes.
  • Class.WrapDeformer|WrapDeformers can attach under layered clothing meshes, for example Class.MeshPart|MeshParts that have Class.WrapLayer children rather than just Class.WrapTarget children. The difference between the Class.WrapDeformer cage and Class.WrapLayer outer cage will deform the mesh prior to any layered...