Fixed a bug where scripts with Client RunContext would run before the game had fully loaded.
Fixed a rare collision detection crash.
Enabled a new optimized Streaming Architecture the is more optimized and properly streams complicated assemblies like Cars and Characters without breaking them.
Fixed an issue where focusing on TextBox with UICorner under CanvasGroup causes studio crash.
Fixed the Toolbox unverified search pill wording.
...
Updated Gamepad Selection to not consider perfectly overlapped (1 pixel) GuiObjects as overlapping.
Fixed the text contrast of the Toolbox DarkTheme search breadcrumb.
Fixed GuiService/Select to respect SelectionOrder.
Improvements
Luau compiler now produces more efficient bytecode for assignment of multiple variables in one statement, performing direct copies when possible and only using temporary registers when a variable on the left hand side is assigned...