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Roblox Studio

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Latest Updates

Release Notes for 654

Improvements

  • Fixes voxelization of invalid parts and meshes.
  • Luau user-defined type functions now support Luau thread and buffer primitive types
  • Fixed false positive Luau type errors when using 'vector' type properties and operators.
  • Instance picker is now more consistent about cancelling itself when clicking out of the viewport.

Fixes

  • When Script Sandboxing is used, modules required using an asset ID will execute in the sandbox context of the caller. ...

Release Notes for 653

Improvements

  • Adds a Class.Players property named BanningEnabled, which enables/disables the three Class.Players methods that constitute the ban API.
  • Updates lighting priority order.
  • For the new Luau type solver, users can assign nil into tables with indexers.
  • Instance.Changed and DataModel.ItemChanged signals will no longer be called when non-scriptable of inaccessible properties change. ...

Release Notes for 652

Improvements

  • Changes Class.EditableMesh to inherit from Class.Object and live outside the Class.DataModel.
  • Adds a new Class.DataStore.GetVersionAtTimeAsync method to retrieve data store versions by timestamp.
  • Adds a Class.Players property named BanningEnabled, which enables/disables the three Class.Players methods that constitute the ban API.
  • Adds an entry to the beta features menu to enable incremental autocomplete in Studio. ...

Release Notes for 651

Improvements

  • Reduces the memory usage of ShadowMap and Future lighting technologies when running at low graphics quality levels.
  • Adds a Players property named BanningEnabled, which enables/disables the three Players methods that constitute the ban API.
  • Changes Class.EditableMesh to inherit from Class.Object and live outside the Class.DataModel.
  • Refines type information for require.
  • Fixed issue with terrain in lighting propagation. ...

Release Notes for 650

Improvements

  • Changed behavior of Select All in viewport to select anything that contains an unlocked part directly in Workspace.
  • Changes Class.EditableMesh to inherit from Class.Object and live outside the Class.DataModel.
  • Makes Bloom effect apply with consistent intensity across different screen resolutions.
  • Adds EditableImage::DrawImageTransformed.
  • Improved stability of CSG Collision Geometry computation.
  • Adds GetSize() and GetCenter() for EditableMesh. ...

Release Notes for 649

Improvements

  • Adds Class.Workspace.RenderingCacheOptimizations property.
  • Introduces selection mode support for Class.UIDragDetector.
  • Changes Class.EditableMesh to inherit from Class.Object and live outside the Class.DataModel.
  • Adds caching between identical Class.Sky faces in Class.ViewportFrame.
  • Optimizes Class.Instance:FindFirstChildWhichIsA() 20x for parent instances with many children. Optimizes Class.Object:IsA() 30%. ...