Roblox Studio

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Release Notes for 473

Changes


  • When disabling a UIGradient, if there are other enabled UIGradients parented, one of the enabled UIGradients will be applied.
  • The default mode of StreamingPauseMode currently means no streaming pause. With this change the default becomes equivalent to ClientPhysicsPause. If a developer doesn’t want streaming pause to be active they must explicitly select Disabled.
  • AnimationClipEditor plugin does not deactivate if the user clicks on the Explorer.

Fixes


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Release Notes for 472

Changes


  • The UIStroke beta feature is now available again.
  • New ScriptAnalysisWidget warning page.
  • The task table is now readonly.
  • Debugger support for parallel Lua scripts has been restored for Lua Parallel Beta participants.

Fixes


  • Fixed a BodyMover bug that caused duplicate, inactive BodyMovers to never become active after the active BodyMover was removed.

Improvements


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Release Notes for 471

Improvements


  • Asset Manager List Items are now more compact! Less extra white space will allow users to see more items in the view.
  • Recent searches in the explorer are saved up to the most recent 10 searches.
  • Visual improvement to the “Use Local Space” menu item icon in Studio dark theme.
  • Improvements to Luau VM memory analysis tools including new Memory groups in the Developer Console.

Fixes


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Release Notes for 470

Fixes


  • Fixed an issue where studio crashes when a user pastes a package into Explorer right after opening the place and then try to publish the place immediately.
  • Resolved a performance issue when stepping through code that caused a slowdown over time.
  • Fixed the servo instability caused by large angular speeds and/or small torques.

Changes


  • Switched beta features dialog, explorer, properties to smooth scrolling. ...

PatchBot BOT

Release Notes for 469

Changes


  • Added a property MaxVisibleGraphemes that allows only displaying partial string of text object.
  • Modified LSP linting to properly display warning/error underlines that occur at EOL/EOF.
  • Indoor environment specular and diffuse now updates dynamically at runtime. They can be tuned on by Lighting/EnvironmentSpecularScale and Lighting/EnvironmentDiffuseScale. This works best with Future mode.
  • Added Luau syntax for typed variadics:

      - function foo(…: T): …T ...