Replaced the vibration toggle with a vibration intensity slider in the Gameplay settings.
Performance:
Decreased CPU usage on machines with lots of threads by capping the number of worker threads used by default. Each thread has some overhead cost, which impacts the main thread, and that easily becomes a bottleneck.
Gear can now be equipped from the hotbar by right-clicking.
Made more crafting stations salvageable, including anvils and smelters.
Other:
Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.
Performance:
The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
...