Chests with emissive textures now glow in the dark.
The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.
Improved Urschleim's stability to prevent crashes in certain circumstances.
Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.
Improved texts and fixed some localization issues.
Bug Fixes
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Increased the maximum vibration intensity on controller.
The Shredder now returns the full amount of Scrap Parts when dismantling items.
The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).
Modding
Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.
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- New Biome: Breaker's Reach - Found in the far north.
- New Breaker's Reach Void sub-biome.
- New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
- New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
- Added 3 robot enemies:
- Geobot Miner
- Geobot Patroller
- Geobot Scourer
- Added 5 void enemies:
- Void Caveling
- Void Caveling Brute
- Void Caveling Shaman
- Void Larva Cocoon
- Void Larva
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[Steam] When playing on the moddebug Steam branch, the game no longer automatically restarts with mods disabled if a mod fails to load.
Bug Fixes
Fixed a bug where only the first new character created in a session had their appearance randomized by default.
It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.
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